Let the Hero specify its own sight radius
This commit is contained in:
parent
77fc9467bc
commit
e6c4717e80
2 changed files with 2 additions and 2 deletions
|
@ -220,7 +220,7 @@ class Engine:
|
|||
self.map.visible[:] = tcod.map.compute_fov(
|
||||
self.map.tiles['transparent'],
|
||||
tuple(self.hero.position),
|
||||
radius=30)
|
||||
radius=self.hero.sight_radius)
|
||||
|
||||
# Add visible tiles to the explored grid
|
||||
self.map.explored |= self.map.visible
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue