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7c5c3c57ec
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Fill the map with Empty tiles instead of Wall tiles
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2022-05-03 19:03:31 -07:00 |
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09bdf8a7a6
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Place NPCs randomly in a generated room
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2022-05-03 19:00:45 -07:00 |
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58e732c923
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Clean up and document room rect generation
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2022-05-03 18:25:30 -07:00 |
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7ba33cc6eb
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Fix this type annotation
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2022-05-03 18:24:14 -07:00 |
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50d6550e17
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Parameterize maximum room size; make minimum_room_size the actual floor size, not counting walls
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2022-05-03 18:23:48 -07:00 |
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010c67fd78
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Attempt #1 to dig tunnels -- it does not work
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2022-05-01 18:03:47 -07:00 |
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f89ff42f02
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Clean up logging, and refine some bits of the map generator algorithm
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2022-05-01 17:41:07 -07:00 |
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ed312e985d
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Add a __repr__ for map.RectangularRoom
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2022-05-01 17:34:57 -07:00 |
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8b9897f0cc
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Convert the geometry types to frozen dataclasses
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2022-05-01 17:32:48 -07:00 |
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a072ad507e
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Move map generation into a new MapGenerator subclass; add RoomsAndCorridorsGenerator to uses BSP
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2022-05-01 10:46:30 -07:00 |
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5ce26e310b
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Move the action perform logic to Action.perform() on each Action subclass
Rename Object to Entity to avoid name clashes with Python.object
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2022-05-01 09:29:30 -07:00 |
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5302b5cf5e
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Redo tiles to use numpy datatypes
This gives us some nice optimizations when splatting the map to the console.
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2022-05-01 00:09:12 -07:00 |
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dc78669abf
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Add a map module with a Map class
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2022-04-30 23:29:52 -07:00 |
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