dabc9e70dd
PEP8 formatter changes
2023-02-09 16:12:46 -08:00
9a04692539
Refactor map generator package
...
- Move room generators to map.generators.room
- Move corridor generators to map.generators.corridor
Generators have a generate() method that generates the things they place,
and an apply() method that applies their objects to a grid of tiles.
2023-02-09 16:07:29 -08:00
90994cafd7
Import Action and ActionResult from actions submodules
2022-05-29 21:24:31 -07:00
31bec25dcf
Add a docstring to engine.Configuration
2022-05-16 20:49:42 -07:00
e5485300ef
Rename interface.bar.Bar -> interface.percentage_bar.PercentageBar
2022-05-16 16:47:21 -07:00
18a068cff6
Add some more basic colors and some semantic colors for the Health Bar
2022-05-16 16:40:29 -07:00
85569595a9
FIX THE COLLISION DETECTION BUG
2022-05-15 19:58:39 -07:00
d4e4684694
Show Entity under mouse cursor in a line above the hit points
2022-05-15 16:50:24 -07:00
72cbd15fb0
Render the MessageLog and clean up the interface (lots of math errors here)
2022-05-15 13:58:26 -07:00
090272854d
Add a turn count that increments after successfully handling actions for that turn
2022-05-15 13:13:12 -07:00
5a9df0a322
Add my first interface element: a Bar!
...
It renders a bar of a certain width and a percentage full. Use it to render HP.
Add a new Python package called interface. The Bar class lives there. Also add a
bunch of color defintions to a module called interface.color.
2022-05-15 00:12:05 -07:00
388754e5dd
When the Hero dies, swap MainGameEventHandler for GameOverEventHandler
2022-05-14 23:43:38 -07:00
5b0b33782f
Move handling hero actions and entity actions to the Engine
2022-05-14 23:41:43 -07:00
c44c4e7bc6
Move the event loop to Engine.run_event_loop()
2022-05-14 23:39:03 -07:00
ce63c825b0
Move all the logging to log.py and prefix all the log names with "erynrl"
2022-05-12 20:40:15 -07:00
f6fe9d0f09
Move the roguebasin package to erynrl
2022-05-12 09:05:27 -07:00