going-rogue/roguebasin
Eryn Wells 2266511ec5 Implement attacking and reducing hit points
Attacks are computed with attack_power and defense. When an Actor dies,
a DieAction is produced and possibly also a DropItemAction.
2022-05-08 23:41:54 -07:00
..
__init__.py
__main__.py
actions.py Implement attacking and reducing hit points 2022-05-08 23:41:54 -07:00
ai.py Implement a basic AI for HostileMonster 2022-05-08 23:38:48 -07:00
components.py Add a Fighter component that tracks hit points, attack power, defense, etc 2022-05-08 09:46:32 -07:00
engine.py Instantiate Monsters with a HostileEnemy AI 2022-05-08 09:55:10 -07:00
events.py Let Entity.ai produce its own Actions! 2022-05-08 10:03:28 -07:00
geometry.py Resolve all the pylint warnings in geometry 2022-05-07 12:37:35 -07:00
items.py Add an Item type class and a Corpse item type 2022-05-08 23:36:13 -07:00
map.py Remove the shbang from map.py 2022-05-07 17:44:30 -07:00
monsters.py Move Monster to the object module 2022-05-08 09:48:05 -07:00
object.py Add an Item subclass of Entity for instances of items on the map 2022-05-08 23:37:31 -07:00
tile.py