An experiment building a Roguelike with libtcod and Python
Move quit event handling to the interface and flatten the Action class hierarchy. There are no longer any actions that don't take an Actor. This has the happy side effect of resolving some pylint errors too. :) |
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.vscode | ||
erynrl | ||
first_steps | ||
fonts | ||
test | ||
.gitignore | ||
.pep8 | ||
.pylintrc | ||
bsp_visualizer.py | ||
ca.py | ||
going_rogue.code-workspace | ||
logging_config.json | ||
Makefile | ||
README.md | ||
requirements.txt |
Going Rogue
An experiment building a Roguelike with libtcod and Python
libtcod
is a library that provides a bunch of useful routines for building
Roguelikes. There are C++ and Python interfaces.
There are Python docs.
I also found a "make a Roguelike with libtcod
" tutorial on Rogue Basin.