going-rogue/roguebasin
2022-05-08 23:45:20 -07:00
..
__init__.py Doc comments and stuff 2022-05-07 11:56:55 -07:00
__main__.py Refactor event handling into EventHandler 2022-05-07 12:25:46 -07:00
actions.py Don't try to Melee entities that don't block movement 2022-05-08 23:43:33 -07:00
ai.py Implement a basic AI for HostileMonster 2022-05-08 23:38:48 -07:00
components.py Add a Fighter component that tracks hit points, attack power, defense, etc 2022-05-08 09:46:32 -07:00
engine.py Small cleanup of log statement 2022-05-08 23:42:36 -07:00
events.py Every action needs an actor, even ExitAction 2022-05-08 23:45:20 -07:00
geometry.py Implement is_adjacent_to and direction_to_adjacent_point on Point 2022-05-08 23:42:24 -07:00
items.py Add an Item type class and a Corpse item type 2022-05-08 23:36:13 -07:00
map.py Remove the shbang from map.py 2022-05-07 17:44:30 -07:00
monsters.py Move Monster to the object module 2022-05-08 09:48:05 -07:00
object.py Add an Item subclass of Entity for instances of items on the map 2022-05-08 23:37:31 -07:00
tile.py Add a map shroud over tiles and compute field of view based on player position!!! 2022-05-04 09:22:40 -07:00