going-rogue/roguebasin
Eryn Wells a4adbcca85 Add RenderOrder to Entity
This enum dictates what order an entity
will be rendered in.
2022-05-11 07:59:54 -07:00
..
__init__.py Doc comments and stuff 2022-05-07 11:56:55 -07:00
__main__.py Configure logging with logging_config.json 2022-05-11 07:52:35 -07:00
actions.py Don't try to Melee entities that don't block movement 2022-05-08 23:43:33 -07:00
ai.py Implement a basic AI for HostileMonster 2022-05-08 23:38:48 -07:00
components.py Add a Fighter component that tracks hit points, attack power, defense, etc 2022-05-08 09:46:32 -07:00
engine.py Generate entities in rooms at different locations 2022-05-11 07:57:28 -07:00
events.py Remove these two logging messages 2022-05-11 07:55:47 -07:00
geometry.py Implement is_adjacent_to and direction_to_adjacent_point on Point 2022-05-08 23:42:24 -07:00
items.py Add an Item type class and a Corpse item type 2022-05-08 23:36:13 -07:00
map.py Remove the shbang from map.py 2022-05-07 17:44:30 -07:00
monsters.py Move Monster to the object module 2022-05-08 09:48:05 -07:00
object.py Add RenderOrder to Entity 2022-05-11 07:59:54 -07:00
tile.py Add a map shroud over tiles and compute field of view based on player position!!! 2022-05-04 09:22:40 -07:00