going-rogue/roguebasin/monsters.py

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1.7 KiB
Python

# Eryn Wells <eryn@erynwells.me>
from dataclasses import dataclass
from typing import Tuple
from .geometry import Point
from .object import Entity
@dataclass(frozen=True)
class Species:
'''A kind of monster.
Attributes
----------
name : str
A friendly, user-visiable name for the monster
symbol : str
The symbol used to render the monster on the map
maximum_hit_points : int
The maximum number of hit points the monster can be spawned with
sight_radius : int
The number of tiles this monster can see
foreground_color : Tuple[int, int, int]
The foreground color used to render the monster on the map
background_color : Tuple[int, int, int], optional
The background color used to render the monster on the map; if none is given, the tile color specified by the
map will be used.
'''
name: str
symbol: str
maximum_hit_points: int
sight_radius: int
foreground_color: Tuple[int, int, int]
background_color: Tuple[int, int, int] = None
class Monster(Entity):
'''An instance of a Species.'''
def __init__(self, species: Species, position: Point = None):
super().__init__(species.symbol, position=position, fg=species.foreground_color, bg=species.background_color)
self.species: Species = species
self.hit_points: int = species.maximum_hit_points
def __str__(self) -> str:
return f'{self.symbol}[{self.species.name}][{self.position}][{self.hit_points}/{self.species.maximum_hit_points}]'
Orc = Species(name='Orc', symbol='o', foreground_color=(63, 127, 63), maximum_hit_points=10, sight_radius=4)
Troll = Species(name='Troll', symbol='T', foreground_color=(0, 127, 0), maximum_hit_points=20, sight_radius=4)