An experiment building a Roguelike with libtcod and Python
Most of the existing actions are game actions (they control the player character) so they live in actions.game. Eventually, there will be modules for different kinds of actions that only apply to, e.g. modal UI. |
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.vscode | ||
erynrl | ||
first_steps | ||
fonts | ||
.gitignore | ||
.pylintrc | ||
bsp_visualizer.py | ||
going_rogue.code-workspace | ||
logging_config.json | ||
Makefile | ||
README.md | ||
requirements.txt |
Going Rogue
An experiment building a Roguelike with libtcod and Python
libtcod
is a library that provides a bunch of useful routines for building
Roguelikes. There are C++ and Python interfaces.
There are Python docs.
I also found a "make a Roguelike with libtcod
" tutorial on Rogue Basin.