going-rogue/erynrl
Eryn Wells ae1c7f5ce2 Refactor events into their own package
Most of the existing actions are game actions (they control the player character)
so they live in actions.game. Eventually, there will be modules for different
kinds of actions that only apply to, e.g. modal UI.
2022-05-28 08:52:54 -07:00
..
actions Refactor events into their own package 2022-05-28 08:52:54 -07:00
interface Clean up some pylint warnings in interface/color.py 2022-05-16 20:49:28 -07:00
__init__.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
__main__.py Move the event loop to Engine.run_event_loop() 2022-05-14 23:39:03 -07:00
ai.py Refactor events into their own package 2022-05-28 08:52:54 -07:00
components.py Convert the passive healing clock to a more granular tick mechanism 2022-05-16 20:50:23 -07:00
engine.py Add a docstring to engine.Configuration 2022-05-16 20:49:42 -07:00
events.py Refactor events into their own package 2022-05-28 08:52:54 -07:00
geometry.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
items.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
log.py Move all the logging to log.py and prefix all the log names with "erynrl" 2022-05-12 20:40:15 -07:00
map.py Show Entity under mouse cursor in a line above the hit points 2022-05-15 16:50:24 -07:00
messages.py Clean up some pylint warnings in messages.py 2022-05-16 20:49:01 -07:00
monsters.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00
object.py Add some documentation to the things in object.py 2022-05-16 16:40:45 -07:00
tile.py Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00