A RoomGenerator is now made up of two "method" classes that do separate things: 1. A RectMethod takes the size of the area to generate and creates an iterable stream of Rects to fill that area. 2. A RoomMethod takes a Rect and creates a room inside of it. These two components are composable in interesting ways, and allow a more data-driven approach to map generation, though I don't yet have the ability to make this mechansim entirely data-driven. |
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.. | ||
generator | ||
__init__.py | ||
grid.py | ||
room.py | ||
tile.py |