Clean up how the buffer is made; flatten the if tree

This commit is contained in:
Eryn Wells 2018-10-13 20:53:08 -07:00
parent a3ae11bfaf
commit dd0306f67a

View file

@ -193,14 +193,18 @@ public class Renderer: NSObject, MTKViewDelegate {
guard let field = delegate?.field else {
return
}
guard let buffer = commandQueue.makeCommandBuffer() else {
return
}
var didEncode = false
buffer.label = "Metaballs Command Buffer"
field.update()
if let buffer = commandQueue.makeCommandBuffer(),
let renderPass = view.currentRenderPassDescriptor {
buffer.label = "Metaballs Command Buffer"
var didEncode = false
if let renderPass = view.currentRenderPassDescriptor {
// Render the per-pixel metaballs
if let pipeline = pixelPipeline,
let encoder = buffer.makeRenderCommandEncoder(descriptor: renderPass) {
@ -230,11 +234,11 @@ public class Renderer: NSObject, MTKViewDelegate {
encoder.endEncoding()
didEncode = true
}
if didEncode, let drawable = view.currentDrawable {
buffer.present(drawable)
}
buffer.commit()
}
if didEncode, let drawable = view.currentDrawable {
buffer.present(drawable)
}
buffer.commit()
}
}