TODO
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@ -37,6 +37,7 @@ vertex ColorInOut vertexShader(Vertex in [[stage_in]],
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ColorInOut out;
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ColorInOut out;
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// TODO: Concerned about this.
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uint2 gridCoord(in.texCoord.x * heights.get_width(), in.texCoord.y * heights.get_height());
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uint2 gridCoord(in.texCoord.x * heights.get_width(), in.texCoord.y * heights.get_height());
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half4 height = heights.read(gridCoord).rrrr;
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half4 height = heights.read(gridCoord).rrrr;
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