A few misc cleanup things
- Render normals every frame for now - Pass 3x3 normal matrix as the top-left 3x3 submatrix of the viewModel matrix - Slightly darken the light
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2 changed files with 5 additions and 9 deletions
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@ -49,7 +49,7 @@ vertex ColorInOut vertexShader(Vertex in [[stage_in]],
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float3 lightDirection = -eyeCoords.xyz;
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float lightDotNormal = dot(normal, lightDirection);
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out.color = float4(abs(lightDotNormal) * float3(0.3), 1.0);
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out.color = float4(abs(lightDotNormal) * float3(0.2), 1.0);
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out.texCoord = in.texCoord;
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