Split out algorithms into separate files
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					 3 changed files with 124 additions and 101 deletions
				
			
		|  | @ -12,6 +12,7 @@ | |||
| 		C018AD4021978E690094BE3C /* Queue.swift in Sources */ = {isa = PBXBuildFile; fileRef = C018AD3F21978E690094BE3C /* Queue.swift */; }; | ||||
| 		C018AD422197907B0094BE3C /* QueueTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = C018AD412197907B0094BE3C /* QueueTests.swift */; }; | ||||
| 		C028A6A221A46796005DE718 /* Math.swift in Sources */ = {isa = PBXBuildFile; fileRef = C028A6A121A46796005DE718 /* Math.swift */; }; | ||||
| 		C06F150121A8649000458C5B /* DiamondSquare.swift in Sources */ = {isa = PBXBuildFile; fileRef = C06F150021A8649000458C5B /* DiamondSquare.swift */; }; | ||||
| 		C08C58A0218F46F000EAFC2D /* Algorithms.swift in Sources */ = {isa = PBXBuildFile; fileRef = C08C589F218F46F000EAFC2D /* Algorithms.swift */; }; | ||||
| 		C08C58A2218F474E00EAFC2D /* TerrainAlgorithms.metal in Sources */ = {isa = PBXBuildFile; fileRef = C08C58A1218F474E00EAFC2D /* TerrainAlgorithms.metal */; }; | ||||
| 		C0C15A8E218DDD85007494E2 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = C0C15A8D218DDD85007494E2 /* AppDelegate.swift */; }; | ||||
|  | @ -52,6 +53,7 @@ | |||
| 		C018AD412197907B0094BE3C /* QueueTests.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = QueueTests.swift; sourceTree = "<group>"; }; | ||||
| 		C028A6A121A46796005DE718 /* Math.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Math.swift; sourceTree = "<group>"; }; | ||||
| 		C04A27A421A6FB4B00FCABFB /* Random.hh */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; path = Random.hh; sourceTree = "<group>"; }; | ||||
| 		C06F150021A8649000458C5B /* DiamondSquare.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = DiamondSquare.swift; sourceTree = "<group>"; }; | ||||
| 		C08C589F218F46F000EAFC2D /* Algorithms.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Algorithms.swift; sourceTree = "<group>"; }; | ||||
| 		C08C58A1218F474E00EAFC2D /* TerrainAlgorithms.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = TerrainAlgorithms.metal; sourceTree = "<group>"; }; | ||||
| 		C0C15A8A218DDD85007494E2 /* Terrain.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = Terrain.app; sourceTree = BUILT_PRODUCTS_DIR; }; | ||||
|  | @ -129,6 +131,15 @@ | |||
| 			path = Shaders; | ||||
| 			sourceTree = "<group>"; | ||||
| 		}; | ||||
| 		C06F14FF21A8647100458C5B /* Algorithms */ = { | ||||
| 			isa = PBXGroup; | ||||
| 			children = ( | ||||
| 				C08C589F218F46F000EAFC2D /* Algorithms.swift */, | ||||
| 				C06F150021A8649000458C5B /* DiamondSquare.swift */, | ||||
| 			); | ||||
| 			path = Algorithms; | ||||
| 			sourceTree = "<group>"; | ||||
| 		}; | ||||
| 		C0C15A81218DDD85007494E2 = { | ||||
| 			isa = PBXGroup; | ||||
| 			children = ( | ||||
|  | @ -184,7 +195,7 @@ | |||
| 				C0C15AB6218E2A90007494E2 /* Renderer.swift */, | ||||
| 				C028A6A121A46796005DE718 /* Math.swift */, | ||||
| 				C0C15AC5218E32B2007494E2 /* Terrain.swift */, | ||||
| 				C08C589F218F46F000EAFC2D /* Algorithms.swift */, | ||||
| 				C06F14FF21A8647100458C5B /* Algorithms */, | ||||
| 				C018AD3F21978E690094BE3C /* Queue.swift */, | ||||
| 				C018AD3E219728890094BE3C /* Shaders */, | ||||
| 				C0C15ABB218E2A90007494E2 /* Assets.xcassets */, | ||||
|  | @ -355,6 +366,7 @@ | |||
| 				C0C15AB7218E2A90007494E2 /* Renderer.swift in Sources */, | ||||
| 				C0C15AB3218E2A90007494E2 /* AppDelegate.swift in Sources */, | ||||
| 				C018AD4021978E690094BE3C /* Queue.swift in Sources */, | ||||
| 				C06F150121A8649000458C5B /* DiamondSquare.swift in Sources */, | ||||
| 				C08C58A0218F46F000EAFC2D /* Algorithms.swift in Sources */, | ||||
| 				C028A6A221A46796005DE718 /* Math.swift in Sources */, | ||||
| 			); | ||||
|  |  | |||
							
								
								
									
										107
									
								
								Terrain2/Algorithms/Algorithms.swift
									
										
									
									
									
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										107
									
								
								Terrain2/Algorithms/Algorithms.swift
									
										
									
									
									
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							|  | @ -0,0 +1,107 @@ | |||
| // | ||||
| //  Algorithms.swift | ||||
| //  Terrain2 | ||||
| // | ||||
| //  Created by Eryn Wells on 11/4/18. | ||||
| //  Copyright © 2018 Eryn Wells. All rights reserved. | ||||
| // | ||||
| 
 | ||||
| import Foundation | ||||
| import Metal | ||||
| import os | ||||
| 
 | ||||
| let Log = OSLog(subsystem: "me.erynwells.Terrain2.Algorithms", category: "DiamondSquare") | ||||
| 
 | ||||
| enum KernelError: Error { | ||||
|     case badFunction | ||||
|     case badSize | ||||
|     case textureCreationFailed | ||||
| } | ||||
| 
 | ||||
| protocol TerrainGenerator { | ||||
|     var name: String { get } | ||||
|     var needsGPU: Bool { get } | ||||
|     var outTexture: MTLTexture { get } | ||||
| 
 | ||||
|     func encode(in encoder: MTLComputeCommandEncoder) | ||||
|     func render(progress: Progress) -> [Float] | ||||
| } | ||||
| 
 | ||||
| class Kernel { | ||||
| 
 | ||||
|     class var textureSize: MTLSize { | ||||
|         return MTLSize(width: 512, height: 512, depth: 1) | ||||
|     } | ||||
| 
 | ||||
|     class func buildTexture(device: MTLDevice, size: MTLSize) -> MTLTexture? { | ||||
|         let desc = MTLTextureDescriptor.texture2DDescriptor(pixelFormat: .r32Float, width: size.width, height: size.height, mipmapped: false) | ||||
|         desc.usage = [.shaderRead, .shaderWrite] | ||||
|         let tex = device.makeTexture(descriptor: desc) | ||||
|         return tex | ||||
|     } | ||||
| 
 | ||||
|     let pipeline: MTLComputePipelineState | ||||
|     let textures: [MTLTexture] | ||||
|     let uniformBuffer: MTLBuffer? | ||||
| 
 | ||||
|     var outTexture: MTLTexture { | ||||
|         return textures[textureIndexes.out] | ||||
|     } | ||||
| 
 | ||||
|     private(set) var textureIndexes: (`in`: Int, out: Int) = (in: 0, out: 1) | ||||
| 
 | ||||
|     init(device: MTLDevice, library: MTLLibrary, functionName: String, uniformBuffer: MTLBuffer? = nil) throws { | ||||
|         guard let computeFunction = library.makeFunction(name: functionName) else { | ||||
|             throw KernelError.badFunction | ||||
|         } | ||||
|         self.pipeline = try device.makeComputePipelineState(function: computeFunction) | ||||
| 
 | ||||
|         // Create our input and output textures | ||||
|         var textures = [MTLTexture]() | ||||
|         for i in 0..<2 { | ||||
|             guard let tex = Kernel.buildTexture(device: device, size: type(of: self).textureSize) else { | ||||
|                 print("Couldn't create heights texture i=\(i)") | ||||
|                 throw KernelError.textureCreationFailed | ||||
|             } | ||||
|             textures.append(tex) | ||||
|         } | ||||
|         self.textures = textures | ||||
| 
 | ||||
|         self.uniformBuffer = uniformBuffer | ||||
|     } | ||||
| 
 | ||||
|     func encode(in encoder: MTLComputeCommandEncoder) { | ||||
|         encoder.setComputePipelineState(pipeline) | ||||
|         encoder.setTexture(textures[textureIndexes.in], index: textureIndexes.in) | ||||
|         encoder.setTexture(textures[textureIndexes.out], index: textureIndexes.out) | ||||
|         encoder.setBuffer(uniformBuffer, offset: 0, index: 0) | ||||
|         encoder.dispatchThreads(type(of: self).textureSize, threadsPerThreadgroup: MTLSize(width: 8, height: 8, depth: 1)) | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /// "Compute" zero for every value of the height map. | ||||
| class ZeroAlgorithm: Kernel, TerrainGenerator { | ||||
|     let name = "Zero" | ||||
| 
 | ||||
|     let needsGPU: Bool = true | ||||
| 
 | ||||
|     init?(device: MTLDevice, library: MTLLibrary) { | ||||
|         do { | ||||
|             try super.init(device: device, library: library, functionName: "zeroKernel") | ||||
|         } catch let e { | ||||
|             print("Couldn't create compute kernel. Error: \(e)") | ||||
|             return nil | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // MARK: Algorithm | ||||
| 
 | ||||
|     func render(progress: Progress) -> [Float] { | ||||
|         return [] | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /// Implementation of the Circles algorithm. | ||||
| //class CirclesAlgorithm: Algorithm { | ||||
| //    static let name = "Circles" | ||||
| //} | ||||
|  | @ -1,8 +1,8 @@ | |||
| // | ||||
| //  Algorithms.swift | ||||
| //  DiamondSquare.swift | ||||
| //  Terrain2 | ||||
| // | ||||
| //  Created by Eryn Wells on 11/4/18. | ||||
| //  Created by Eryn Wells on 11/23/18. | ||||
| //  Copyright © 2018 Eryn Wells. All rights reserved. | ||||
| // | ||||
| 
 | ||||
|  | @ -10,97 +10,6 @@ import Foundation | |||
| import Metal | ||||
| import os | ||||
| 
 | ||||
| let Log = OSLog(subsystem: "me.erynwells.Terrain2.Algorithms", category: "DiamondSquare") | ||||
| 
 | ||||
| enum KernelError: Error { | ||||
|     case badFunction | ||||
|     case badSize | ||||
|     case textureCreationFailed | ||||
| } | ||||
| 
 | ||||
| protocol TerrainGenerator { | ||||
|     var name: String { get } | ||||
|     var needsGPU: Bool { get } | ||||
|     var outTexture: MTLTexture { get } | ||||
| 
 | ||||
|     func encode(in encoder: MTLComputeCommandEncoder) | ||||
|     func render(progress: Progress) -> [Float] | ||||
| } | ||||
| 
 | ||||
| class Kernel { | ||||
| 
 | ||||
|     class var textureSize: MTLSize { | ||||
|         return MTLSize(width: 512, height: 512, depth: 1) | ||||
|     } | ||||
| 
 | ||||
|     class func buildTexture(device: MTLDevice, size: MTLSize) -> MTLTexture? { | ||||
|         let desc = MTLTextureDescriptor.texture2DDescriptor(pixelFormat: .r32Float, width: size.width, height: size.height, mipmapped: false) | ||||
|         desc.usage = [.shaderRead, .shaderWrite] | ||||
|         let tex = device.makeTexture(descriptor: desc) | ||||
|         return tex | ||||
|     } | ||||
| 
 | ||||
|     let pipeline: MTLComputePipelineState | ||||
|     let textures: [MTLTexture] | ||||
|     let uniformBuffer: MTLBuffer? | ||||
| 
 | ||||
|     var outTexture: MTLTexture { | ||||
|         return textures[textureIndexes.out] | ||||
|     } | ||||
| 
 | ||||
|     private(set) var textureIndexes: (`in`: Int, out: Int) = (in: 0, out: 1) | ||||
| 
 | ||||
|     init(device: MTLDevice, library: MTLLibrary, functionName: String, uniformBuffer: MTLBuffer? = nil) throws { | ||||
|         guard let computeFunction = library.makeFunction(name: functionName) else { | ||||
|             throw KernelError.badFunction | ||||
|         } | ||||
|         self.pipeline = try device.makeComputePipelineState(function: computeFunction) | ||||
| 
 | ||||
|         // Create our input and output textures | ||||
|         var textures = [MTLTexture]() | ||||
|         for i in 0..<2 { | ||||
|             guard let tex = Kernel.buildTexture(device: device, size: type(of: self).textureSize) else { | ||||
|                 print("Couldn't create heights texture i=\(i)") | ||||
|                 throw KernelError.textureCreationFailed | ||||
|             } | ||||
|             textures.append(tex) | ||||
|         } | ||||
|         self.textures = textures | ||||
| 
 | ||||
|         self.uniformBuffer = uniformBuffer | ||||
|     } | ||||
| 
 | ||||
|     func encode(in encoder: MTLComputeCommandEncoder) { | ||||
|         encoder.setComputePipelineState(pipeline) | ||||
|         encoder.setTexture(textures[textureIndexes.in], index: textureIndexes.in) | ||||
|         encoder.setTexture(textures[textureIndexes.out], index: textureIndexes.out) | ||||
|         encoder.setBuffer(uniformBuffer, offset: 0, index: 0) | ||||
|         encoder.dispatchThreads(type(of: self).textureSize, threadsPerThreadgroup: MTLSize(width: 8, height: 8, depth: 1)) | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /// "Compute" zero for every value of the height map. | ||||
| class ZeroAlgorithm: Kernel, TerrainGenerator { | ||||
|     let name = "Zero" | ||||
| 
 | ||||
|     let needsGPU: Bool = true | ||||
| 
 | ||||
|     init?(device: MTLDevice, library: MTLLibrary) { | ||||
|         do { | ||||
|             try super.init(device: device, library: library, functionName: "zeroKernel") | ||||
|         } catch let e { | ||||
|             print("Couldn't create compute kernel. Error: \(e)") | ||||
|             return nil | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // MARK: Algorithm | ||||
| 
 | ||||
|     func render(progress: Progress) -> [Float] { | ||||
|         return [] | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /// Implementation of the Diamond-Squares algorithm. | ||||
| /// - https://en.wikipedia.org/wiki/Diamond-square_algorithm | ||||
| public class DiamondSquareGenerator: TerrainGenerator { | ||||
|  | @ -260,7 +169,7 @@ public class DiamondSquareGenerator: TerrainGenerator { | |||
|             } | ||||
| 
 | ||||
|             os_signpost(.end, log: Log, name: "DiamondSquare.render") | ||||
|              | ||||
| 
 | ||||
|             return heightMap | ||||
|         } | ||||
| 
 | ||||
|  | @ -294,7 +203,7 @@ public class DiamondSquareGenerator: TerrainGenerator { | |||
|             return pt.y * grid.size.w + pt.x | ||||
|         } | ||||
|     } | ||||
|      | ||||
| 
 | ||||
|     let name = "Diamond-Square" | ||||
|     let needsGPU: Bool = false | ||||
| 
 | ||||
|  | @ -387,8 +296,3 @@ extension DiamondSquareGenerator.Box: Equatable { | |||
|         return lhs.origin == rhs.origin && lhs.size == rhs.size | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /// Implementation of the Circles algorithm. | ||||
| //class CirclesAlgorithm: Algorithm { | ||||
| //    static let name = "Circles" | ||||
| //} | ||||
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