Split out algorithms into separate files

This commit is contained in:
Eryn Wells 2018-11-23 09:52:15 -07:00
parent c3432af621
commit 8917289c05
3 changed files with 124 additions and 101 deletions

View file

@ -12,6 +12,7 @@
C018AD4021978E690094BE3C /* Queue.swift in Sources */ = {isa = PBXBuildFile; fileRef = C018AD3F21978E690094BE3C /* Queue.swift */; };
C018AD422197907B0094BE3C /* QueueTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = C018AD412197907B0094BE3C /* QueueTests.swift */; };
C028A6A221A46796005DE718 /* Math.swift in Sources */ = {isa = PBXBuildFile; fileRef = C028A6A121A46796005DE718 /* Math.swift */; };
C06F150121A8649000458C5B /* DiamondSquare.swift in Sources */ = {isa = PBXBuildFile; fileRef = C06F150021A8649000458C5B /* DiamondSquare.swift */; };
C08C58A0218F46F000EAFC2D /* Algorithms.swift in Sources */ = {isa = PBXBuildFile; fileRef = C08C589F218F46F000EAFC2D /* Algorithms.swift */; };
C08C58A2218F474E00EAFC2D /* TerrainAlgorithms.metal in Sources */ = {isa = PBXBuildFile; fileRef = C08C58A1218F474E00EAFC2D /* TerrainAlgorithms.metal */; };
C0C15A8E218DDD85007494E2 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = C0C15A8D218DDD85007494E2 /* AppDelegate.swift */; };
@ -52,6 +53,7 @@
C018AD412197907B0094BE3C /* QueueTests.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = QueueTests.swift; sourceTree = "<group>"; };
C028A6A121A46796005DE718 /* Math.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Math.swift; sourceTree = "<group>"; };
C04A27A421A6FB4B00FCABFB /* Random.hh */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; path = Random.hh; sourceTree = "<group>"; };
C06F150021A8649000458C5B /* DiamondSquare.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = DiamondSquare.swift; sourceTree = "<group>"; };
C08C589F218F46F000EAFC2D /* Algorithms.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Algorithms.swift; sourceTree = "<group>"; };
C08C58A1218F474E00EAFC2D /* TerrainAlgorithms.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = TerrainAlgorithms.metal; sourceTree = "<group>"; };
C0C15A8A218DDD85007494E2 /* Terrain.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = Terrain.app; sourceTree = BUILT_PRODUCTS_DIR; };
@ -129,6 +131,15 @@
path = Shaders;
sourceTree = "<group>";
};
C06F14FF21A8647100458C5B /* Algorithms */ = {
isa = PBXGroup;
children = (
C08C589F218F46F000EAFC2D /* Algorithms.swift */,
C06F150021A8649000458C5B /* DiamondSquare.swift */,
);
path = Algorithms;
sourceTree = "<group>";
};
C0C15A81218DDD85007494E2 = {
isa = PBXGroup;
children = (
@ -184,7 +195,7 @@
C0C15AB6218E2A90007494E2 /* Renderer.swift */,
C028A6A121A46796005DE718 /* Math.swift */,
C0C15AC5218E32B2007494E2 /* Terrain.swift */,
C08C589F218F46F000EAFC2D /* Algorithms.swift */,
C06F14FF21A8647100458C5B /* Algorithms */,
C018AD3F21978E690094BE3C /* Queue.swift */,
C018AD3E219728890094BE3C /* Shaders */,
C0C15ABB218E2A90007494E2 /* Assets.xcassets */,
@ -355,6 +366,7 @@
C0C15AB7218E2A90007494E2 /* Renderer.swift in Sources */,
C0C15AB3218E2A90007494E2 /* AppDelegate.swift in Sources */,
C018AD4021978E690094BE3C /* Queue.swift in Sources */,
C06F150121A8649000458C5B /* DiamondSquare.swift in Sources */,
C08C58A0218F46F000EAFC2D /* Algorithms.swift in Sources */,
C028A6A221A46796005DE718 /* Math.swift in Sources */,
);

View file

@ -0,0 +1,107 @@
//
// Algorithms.swift
// Terrain2
//
// Created by Eryn Wells on 11/4/18.
// Copyright © 2018 Eryn Wells. All rights reserved.
//
import Foundation
import Metal
import os
let Log = OSLog(subsystem: "me.erynwells.Terrain2.Algorithms", category: "DiamondSquare")
enum KernelError: Error {
case badFunction
case badSize
case textureCreationFailed
}
protocol TerrainGenerator {
var name: String { get }
var needsGPU: Bool { get }
var outTexture: MTLTexture { get }
func encode(in encoder: MTLComputeCommandEncoder)
func render(progress: Progress) -> [Float]
}
class Kernel {
class var textureSize: MTLSize {
return MTLSize(width: 512, height: 512, depth: 1)
}
class func buildTexture(device: MTLDevice, size: MTLSize) -> MTLTexture? {
let desc = MTLTextureDescriptor.texture2DDescriptor(pixelFormat: .r32Float, width: size.width, height: size.height, mipmapped: false)
desc.usage = [.shaderRead, .shaderWrite]
let tex = device.makeTexture(descriptor: desc)
return tex
}
let pipeline: MTLComputePipelineState
let textures: [MTLTexture]
let uniformBuffer: MTLBuffer?
var outTexture: MTLTexture {
return textures[textureIndexes.out]
}
private(set) var textureIndexes: (`in`: Int, out: Int) = (in: 0, out: 1)
init(device: MTLDevice, library: MTLLibrary, functionName: String, uniformBuffer: MTLBuffer? = nil) throws {
guard let computeFunction = library.makeFunction(name: functionName) else {
throw KernelError.badFunction
}
self.pipeline = try device.makeComputePipelineState(function: computeFunction)
// Create our input and output textures
var textures = [MTLTexture]()
for i in 0..<2 {
guard let tex = Kernel.buildTexture(device: device, size: type(of: self).textureSize) else {
print("Couldn't create heights texture i=\(i)")
throw KernelError.textureCreationFailed
}
textures.append(tex)
}
self.textures = textures
self.uniformBuffer = uniformBuffer
}
func encode(in encoder: MTLComputeCommandEncoder) {
encoder.setComputePipelineState(pipeline)
encoder.setTexture(textures[textureIndexes.in], index: textureIndexes.in)
encoder.setTexture(textures[textureIndexes.out], index: textureIndexes.out)
encoder.setBuffer(uniformBuffer, offset: 0, index: 0)
encoder.dispatchThreads(type(of: self).textureSize, threadsPerThreadgroup: MTLSize(width: 8, height: 8, depth: 1))
}
}
/// "Compute" zero for every value of the height map.
class ZeroAlgorithm: Kernel, TerrainGenerator {
let name = "Zero"
let needsGPU: Bool = true
init?(device: MTLDevice, library: MTLLibrary) {
do {
try super.init(device: device, library: library, functionName: "zeroKernel")
} catch let e {
print("Couldn't create compute kernel. Error: \(e)")
return nil
}
}
// MARK: Algorithm
func render(progress: Progress) -> [Float] {
return []
}
}
/// Implementation of the Circles algorithm.
//class CirclesAlgorithm: Algorithm {
// static let name = "Circles"
//}

View file

@ -1,8 +1,8 @@
//
// Algorithms.swift
// DiamondSquare.swift
// Terrain2
//
// Created by Eryn Wells on 11/4/18.
// Created by Eryn Wells on 11/23/18.
// Copyright © 2018 Eryn Wells. All rights reserved.
//
@ -10,97 +10,6 @@ import Foundation
import Metal
import os
let Log = OSLog(subsystem: "me.erynwells.Terrain2.Algorithms", category: "DiamondSquare")
enum KernelError: Error {
case badFunction
case badSize
case textureCreationFailed
}
protocol TerrainGenerator {
var name: String { get }
var needsGPU: Bool { get }
var outTexture: MTLTexture { get }
func encode(in encoder: MTLComputeCommandEncoder)
func render(progress: Progress) -> [Float]
}
class Kernel {
class var textureSize: MTLSize {
return MTLSize(width: 512, height: 512, depth: 1)
}
class func buildTexture(device: MTLDevice, size: MTLSize) -> MTLTexture? {
let desc = MTLTextureDescriptor.texture2DDescriptor(pixelFormat: .r32Float, width: size.width, height: size.height, mipmapped: false)
desc.usage = [.shaderRead, .shaderWrite]
let tex = device.makeTexture(descriptor: desc)
return tex
}
let pipeline: MTLComputePipelineState
let textures: [MTLTexture]
let uniformBuffer: MTLBuffer?
var outTexture: MTLTexture {
return textures[textureIndexes.out]
}
private(set) var textureIndexes: (`in`: Int, out: Int) = (in: 0, out: 1)
init(device: MTLDevice, library: MTLLibrary, functionName: String, uniformBuffer: MTLBuffer? = nil) throws {
guard let computeFunction = library.makeFunction(name: functionName) else {
throw KernelError.badFunction
}
self.pipeline = try device.makeComputePipelineState(function: computeFunction)
// Create our input and output textures
var textures = [MTLTexture]()
for i in 0..<2 {
guard let tex = Kernel.buildTexture(device: device, size: type(of: self).textureSize) else {
print("Couldn't create heights texture i=\(i)")
throw KernelError.textureCreationFailed
}
textures.append(tex)
}
self.textures = textures
self.uniformBuffer = uniformBuffer
}
func encode(in encoder: MTLComputeCommandEncoder) {
encoder.setComputePipelineState(pipeline)
encoder.setTexture(textures[textureIndexes.in], index: textureIndexes.in)
encoder.setTexture(textures[textureIndexes.out], index: textureIndexes.out)
encoder.setBuffer(uniformBuffer, offset: 0, index: 0)
encoder.dispatchThreads(type(of: self).textureSize, threadsPerThreadgroup: MTLSize(width: 8, height: 8, depth: 1))
}
}
/// "Compute" zero for every value of the height map.
class ZeroAlgorithm: Kernel, TerrainGenerator {
let name = "Zero"
let needsGPU: Bool = true
init?(device: MTLDevice, library: MTLLibrary) {
do {
try super.init(device: device, library: library, functionName: "zeroKernel")
} catch let e {
print("Couldn't create compute kernel. Error: \(e)")
return nil
}
}
// MARK: Algorithm
func render(progress: Progress) -> [Float] {
return []
}
}
/// Implementation of the Diamond-Squares algorithm.
/// - https://en.wikipedia.org/wiki/Diamond-square_algorithm
public class DiamondSquareGenerator: TerrainGenerator {
@ -260,7 +169,7 @@ public class DiamondSquareGenerator: TerrainGenerator {
}
os_signpost(.end, log: Log, name: "DiamondSquare.render")
return heightMap
}
@ -294,7 +203,7 @@ public class DiamondSquareGenerator: TerrainGenerator {
return pt.y * grid.size.w + pt.x
}
}
let name = "Diamond-Square"
let needsGPU: Bool = false
@ -387,8 +296,3 @@ extension DiamondSquareGenerator.Box: Equatable {
return lhs.origin == rhs.origin && lhs.size == rhs.size
}
}
/// Implementation of the Circles algorithm.
//class CirclesAlgorithm: Algorithm {
// static let name = "Circles"
//}