Move PRNG to Random.hh
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3 changed files with 48 additions and 32 deletions
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@ -9,40 +9,10 @@
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#include <metal_stdlib>
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#include <metal_types>
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#include "ShaderTypes.h"
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#include "Random.hh"
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using namespace metal;
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/// A pseudo-random number generator providing several algorithms.
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/// - http://reedbeta.com/blog/quick-and-easy-gpu-random-numbers-in-d3d11/
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struct PRNG {
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PRNG(uint seed) : mSeed(wangHash(seed)) { }
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/// Generate a random unsigned integer using a linear congruential generator.
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uint lcg() {
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mSeed = 1664525 * mSeed + 1013904223;
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return mSeed;
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}
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/// Generate a random unsigned integer using the Xorshift algorithm from George Marsaglia's paper.
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uint xorShift() {
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mSeed ^= (mSeed << 13);
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mSeed ^= (mSeed >> 17);
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mSeed ^= (mSeed << 5);
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return mSeed;
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}
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uint wangHash(uint seed) {
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seed = (seed ^ 61) ^ (seed >> 16);
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seed *= 9;
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seed = seed ^ (seed >> 4);
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seed *= 0x27d4eb2d;
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seed = seed ^ (seed >> 15);
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return seed;
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}
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private:
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uint mSeed;
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};
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kernel void updateGeometryHeights(texture2d<float> texture [[texture(GeneratorTextureIndexIn)]],
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constant float2 *texCoords [[buffer(GeneratorBufferIndexTexCoords)]],
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constant Uniforms &uniforms [[buffer(GeneratorBufferIndexUniforms)]],
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