Commit graph

14 commits

Author SHA1 Message Date
47df42c8e5 Add a basic Queue data structure
Implemented as a linked list.
2018-11-10 17:42:23 -05:00
5233a94fec Oops fix my algorithm and update the tests 2018-11-10 17:05:54 -05:00
359c7ef987 Rename DiamondSquareAlgorithm -> DiamondSquareGenerator 2018-11-10 16:05:30 -05:00
dce01100cc Complete migrating the algorithm implementation to the Algorithm object 2018-11-10 16:03:53 -05:00
045842c20a Tests for diamondCorners and a lot of debugging 2018-11-10 15:33:12 -05:00
6b6e317a9c Make Point and Size honest to goodness structs 2018-11-10 13:50:28 -05:00
a58241cd13 Rename Algorithm -> TerrainGenerator 2018-11-10 13:16:22 -05:00
48425d5cb8 Tests for breadth first search 2018-11-10 12:47:04 -05:00
25abb91476 Move BFS stuff to use the new helper method 2018-11-10 10:40:29 -05:00
cd48797fa9 Fix the build; test box subdivisions 2018-11-10 10:30:07 -05:00
cce59a45dc Get down an initial diamond-squares implementation 2018-11-10 09:53:37 -05:00
11b9cba8ac Add a Uniform object for RandomAlgorithm
This object contains several random numbers for the GPU kernel to use when generating random points. This isn't right yet (there are still patterns in the generated data) but it's time to move on...
2018-11-07 16:47:07 -05:00
8ffb0a1cfe Generate terrain on a keypress 2018-11-04 14:19:02 -05:00
55a134882d Proof of concept for Algorithm objects
Next up compute kernel dispatch!
2018-11-04 13:44:47 -05:00