47df42c8e5
Add a basic Queue data structure
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Implemented as a linked list.
2018-11-10 17:42:23 -05:00
5233a94fec
Oops fix my algorithm and update the tests
2018-11-10 17:05:54 -05:00
359c7ef987
Rename DiamondSquareAlgorithm -> DiamondSquareGenerator
2018-11-10 16:05:30 -05:00
dce01100cc
Complete migrating the algorithm implementation to the Algorithm object
2018-11-10 16:03:53 -05:00
045842c20a
Tests for diamondCorners and a lot of debugging
2018-11-10 15:33:12 -05:00
6b6e317a9c
Make Point and Size honest to goodness structs
2018-11-10 13:50:28 -05:00
a58241cd13
Rename Algorithm -> TerrainGenerator
2018-11-10 13:16:22 -05:00
48425d5cb8
Tests for breadth first search
2018-11-10 12:47:04 -05:00
25abb91476
Move BFS stuff to use the new helper method
2018-11-10 10:40:29 -05:00
cd48797fa9
Fix the build; test box subdivisions
2018-11-10 10:30:07 -05:00
cce59a45dc
Get down an initial diamond-squares implementation
2018-11-10 09:53:37 -05:00
11b9cba8ac
Add a Uniform object for RandomAlgorithm
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This object contains several random numbers for the GPU kernel to use when generating random points. This isn't right yet (there are still patterns in the generated data) but it's time to move on...
2018-11-07 16:47:07 -05:00
8ffb0a1cfe
Generate terrain on a keypress
2018-11-04 14:19:02 -05:00
55a134882d
Proof of concept for Algorithm objects
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Next up compute kernel dispatch!
2018-11-04 13:44:47 -05:00