Base.lproj
|
Create Terrain2 app, using Xcode's boilerplate
|
2018-11-03 15:15:03 -04:00 |
Shaders
|
Move shader files to Shaders group
|
2018-11-10 09:54:17 -05:00 |
Algorithms.swift
|
Add a roughness control
|
2018-11-10 17:52:37 -05:00 |
Info.plist
|
Create Terrain2 app, using Xcode's boilerplate
|
2018-11-03 15:15:03 -04:00 |
Queue.swift
|
Add a basic Queue data structure
|
2018-11-10 17:42:23 -05:00 |
Renderer.swift
|
Render the terrain
|
2018-11-10 17:08:24 -05:00 |
ShaderTypes.h
|
Add a Uniform object for RandomAlgorithm
|
2018-11-07 16:47:07 -05:00 |
Terrain.swift
|
Add a roughness control
|
2018-11-10 17:52:37 -05:00 |
Uniforms.m
|
Add a Uniform object for RandomAlgorithm
|
2018-11-07 16:47:07 -05:00 |