terrain/Terrain/Renderer.swift

110 lines
3.6 KiB
Swift

//
// Renderer.swift
// Terrain
//
// Created by Eryn Wells on 11/3/18.
// Copyright © 2018 Eryn Wells. All rights reserved.
//
import Cocoa
import Metal
import MetalKit
class Renderer: NSObject, MTKViewDelegate {
var device: MTLDevice!
var library: MTLLibrary!
var commandQueue: MTLCommandQueue!
var renderPipeline: MTLRenderPipelineState!
var terrainGridSize = CGSize(width: 2, height: 2)
var terrain = Terrain()
func setupMetal(withView view: MTKView) {
guard let device = MTLCreateSystemDefaultDevice() else {
fatalError("Unable to create system Metal device")
}
self.device = device
setup(view: view, withDevice: device)
guard let queue = device.makeCommandQueue() else {
fatalError("Unable to create Metal command queue")
}
queue.label = "Terrain"
self.commandQueue = queue
let bundle = Bundle(for: type(of: self))
self.library = try! device.makeDefaultLibrary(bundle: bundle)
setupRenderPipeline(withDevice: device, library: library, view: view)
}
func setup(view: MTKView, withDevice device: MTLDevice) {
view.device = device
view.clearColor = MTLClearColor(red: 1, green: 0, blue: 0, alpha: 1)
view.colorPixelFormat = .bgra8Unorm
}
func setupRenderPipeline(withDevice device: MTLDevice, library: MTLLibrary, view: MTKView) {
let vertexShader = library.makeFunction(name: "passthroughVertex")
let fragmentShader = library.makeFunction(name: "passthroughFragment")
let desc = MTLRenderPipelineDescriptor()
desc.label = "Passthrough Pipeline"
desc.vertexFunction = vertexShader
desc.fragmentFunction = fragmentShader
desc.colorAttachments[0].pixelFormat = view.colorPixelFormat
desc.depthAttachmentPixelFormat = view.depthStencilPixelFormat
desc.stencilAttachmentPixelFormat = view.depthStencilPixelFormat
do {
renderPipeline = try device.makeRenderPipelineState(descriptor: desc)
} catch let e {
print("Couldn't set up pixel pipeline! \(e)")
renderPipeline = nil
}
}
func prepareToRender() {
guard let buffer = device.makeBuffer(length: terrain.minimumBufferSize(forGridSize: terrainGridSize), options: .storageModeShared) else {
fatalError("Couldn't create terrain buffer")
}
terrain.generateVertexes(intoBuffer: buffer, size: terrainGridSize)
}
// MARK: - MTKViewDelegate
func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {
print("Size of \(view.debugDescription) will change to \(size)")
}
func draw(in view: MTKView) {
guard let buffer = commandQueue.makeCommandBuffer() else {
return
}
var didEncode = false
buffer.label = "Terrain"
if let renderPass = view.currentRenderPassDescriptor {
if let encoder = buffer.makeRenderCommandEncoder(descriptor: renderPass) {
let vertexCount = terrain.vertexCount(forGridSize: terrainGridSize)
encoder.label = "Terrain"
encoder.setRenderPipelineState(renderPipeline)
encoder.setVertexBuffer(terrain.buffer, offset: 0, index: 0)
encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: vertexCount)
encoder.setTriangleFillMode(.lines)
encoder.endEncoding()
didEncode = true
}
}
if didEncode, let drawable = view.currentDrawable {
buffer.present(drawable)
}
buffer.commit()
}
}