Take another stab at getting Terrain to render, but no :(
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1 changed files with 5 additions and 5 deletions
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@ -37,7 +37,7 @@ class Renderer: NSObject, MTKViewDelegate {
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let bundle = Bundle(for: type(of: self))
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self.library = try! device.makeDefaultLibrary(bundle: bundle)
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setupRenderPipeline(withDevice: device, library: library, pixelFormat: view.colorPixelFormat)
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setupRenderPipeline(withDevice: device, library: library, view: view)
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}
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func setup(view: MTKView, withDevice device: MTLDevice) {
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@ -46,7 +46,7 @@ class Renderer: NSObject, MTKViewDelegate {
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view.colorPixelFormat = .bgra8Unorm
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}
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func setupRenderPipeline(withDevice device: MTLDevice, library: MTLLibrary, pixelFormat: MTLPixelFormat) {
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func setupRenderPipeline(withDevice device: MTLDevice, library: MTLLibrary, view: MTKView) {
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let vertexShader = library.makeFunction(name: "passthroughVertex")
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let fragmentShader = library.makeFunction(name: "passthroughFragment")
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@ -54,9 +54,9 @@ class Renderer: NSObject, MTKViewDelegate {
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desc.label = "Passthrough Pipeline"
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desc.vertexFunction = vertexShader
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desc.fragmentFunction = fragmentShader
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if let renderAttachment = desc.colorAttachments[0] {
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renderAttachment.pixelFormat = pixelFormat
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}
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desc.colorAttachments[0].pixelFormat = view.colorPixelFormat
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desc.depthAttachmentPixelFormat = view.depthStencilPixelFormat
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desc.stencilAttachmentPixelFormat = view.depthStencilPixelFormat
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do {
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renderPipeline = try device.makeRenderPipelineState(descriptor: desc)
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