Take another stab at getting Terrain to render, but no :(
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					 1 changed files with 5 additions and 5 deletions
				
			
		|  | @ -37,7 +37,7 @@ class Renderer: NSObject, MTKViewDelegate { | |||
|         let bundle = Bundle(for: type(of: self)) | ||||
|         self.library = try! device.makeDefaultLibrary(bundle: bundle) | ||||
| 
 | ||||
|         setupRenderPipeline(withDevice: device, library: library, pixelFormat: view.colorPixelFormat) | ||||
|         setupRenderPipeline(withDevice: device, library: library, view: view) | ||||
|     } | ||||
| 
 | ||||
|     func setup(view: MTKView, withDevice device: MTLDevice) { | ||||
|  | @ -46,7 +46,7 @@ class Renderer: NSObject, MTKViewDelegate { | |||
|         view.colorPixelFormat = .bgra8Unorm | ||||
|     } | ||||
| 
 | ||||
|     func setupRenderPipeline(withDevice device: MTLDevice, library: MTLLibrary, pixelFormat: MTLPixelFormat) { | ||||
|     func setupRenderPipeline(withDevice device: MTLDevice, library: MTLLibrary, view: MTKView) { | ||||
|         let vertexShader = library.makeFunction(name: "passthroughVertex") | ||||
|         let fragmentShader = library.makeFunction(name: "passthroughFragment") | ||||
| 
 | ||||
|  | @ -54,9 +54,9 @@ class Renderer: NSObject, MTKViewDelegate { | |||
|         desc.label = "Passthrough Pipeline" | ||||
|         desc.vertexFunction = vertexShader | ||||
|         desc.fragmentFunction = fragmentShader | ||||
|         if let renderAttachment = desc.colorAttachments[0] { | ||||
|             renderAttachment.pixelFormat = pixelFormat | ||||
|         } | ||||
|         desc.colorAttachments[0].pixelFormat = view.colorPixelFormat | ||||
|         desc.depthAttachmentPixelFormat = view.depthStencilPixelFormat | ||||
|         desc.stencilAttachmentPixelFormat = view.depthStencilPixelFormat | ||||
| 
 | ||||
|         do { | ||||
|             renderPipeline = try device.makeRenderPipelineState(descriptor: desc) | ||||
|  |  | |||
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