[TheGreatCube] Simple storyboard with an OpenGLView

This commit is contained in:
Eryn Wells 2015-11-14 23:17:34 -08:00
parent 2abf63e6fc
commit e11620c8aa

View file

@ -1,7 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.Cocoa.Storyboard.XIB" version="3.0" toolsVersion="6198" systemVersion="14A297b" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none" useAutolayout="YES" initialViewController="B8D-0N-5wS">
<document type="com.apple.InterfaceBuilder3.Cocoa.Storyboard.XIB" version="3.0" toolsVersion="9060" systemVersion="15B42" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none" useAutolayout="YES" initialViewController="B8D-0N-5wS">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.CocoaPlugin" version="6198"/>
<deployment identifier="macosx"/>
<plugIn identifier="com.apple.InterfaceBuilder.CocoaPlugin" version="9060"/>
</dependencies>
<scenes>
<!--Application-->
@ -641,12 +642,12 @@
<outlet property="delegate" destination="Voe-Tx-rLC" id="PrD-fu-P6m"/>
</connections>
</application>
<customObject id="Voe-Tx-rLC" customClass="AppDelegate" customModuleProvider="target"/>
<customObject id="Voe-Tx-rLC" customClass="AppDelegate" customModule="TheGreatCube" customModuleProvider="target"/>
<customObject id="Ady-hI-5gd" userLabel="First Responder" customClass="NSResponder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="75" y="0.0"/>
</scene>
<!--Window Controller - Window-->
<!--Window Controller-->
<scene sceneID="R2V-B0-nI4">
<objects>
<windowController id="B8D-0N-5wS" sceneMemberID="viewController">
@ -667,10 +668,23 @@
<!--View Controller-->
<scene sceneID="hIz-AP-VOD">
<objects>
<viewController id="XfG-lQ-9wD" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController">
<viewController id="XfG-lQ-9wD" customClass="ViewController" customModule="TheGreatCube" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" id="m2S-Jp-Qdl">
<rect key="frame" x="0.0" y="0.0" width="480" height="270"/>
<autoresizingMask key="autoresizingMask"/>
<subviews>
<openGLView useAuxiliaryDepthBufferStencil="NO" allowOffline="YES" translatesAutoresizingMaskIntoConstraints="NO" id="cQZ-nE-Tvw" customClass="OpenGLView" customModule="Renderer">
<rect key="frame" x="0.0" y="0.0" width="480" height="270"/>
<animations/>
</openGLView>
</subviews>
<constraints>
<constraint firstItem="cQZ-nE-Tvw" firstAttribute="leading" secondItem="m2S-Jp-Qdl" secondAttribute="leading" id="RzT-jE-cRi"/>
<constraint firstAttribute="trailing" secondItem="cQZ-nE-Tvw" secondAttribute="trailing" id="dvj-mu-1jm"/>
<constraint firstAttribute="bottom" secondItem="cQZ-nE-Tvw" secondAttribute="bottom" id="lTH-lw-uzf"/>
<constraint firstItem="cQZ-nE-Tvw" firstAttribute="top" secondItem="m2S-Jp-Qdl" secondAttribute="top" id="mgx-oh-8Pp"/>
</constraints>
<animations/>
</view>
</viewController>
<customObject id="rPt-NT-nkU" userLabel="First Responder" customClass="NSResponder" sceneMemberID="firstResponder"/>