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# Eryn Wells <eryn@erynwells.me>
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2022-05-07 11:56:55 -07:00
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'''Defines event handling mechanisms.'''
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2022-05-08 10:03:28 -07:00
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from typing import Optional, TYPE_CHECKING
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import tcod
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from . import log
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from .actions import Action, ExitAction, RegenerateRoomsAction, BumpAction, WaitAction
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from .geometry import Direction
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if TYPE_CHECKING:
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from .engine import Engine
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class EventHandler(tcod.event.EventDispatch[Action]):
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'''Handler of `tcod` events'''
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def __init__(self, engine: 'Engine'):
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super().__init__()
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self.engine = engine
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def wait_for_events(self):
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'''Wait for events and handle them.'''
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for event in tcod.event.wait():
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self.handle_event(event)
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def handle_event(self, event: tcod.event.Event) -> None:
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'''Handle the given event. Transform that event into an Action via an EventHandler and perform it.'''
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action = self.dispatch(event)
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# Unhandled event. Ignore it.
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if not action:
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log.EVENTS.debug('Unhandled event: %s', event)
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return
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result = self.engine.process_hero_action(action)
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# Player's action failed, don't proceed with turn.
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if not result.success and result.done:
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return
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self.engine.process_entity_actions()
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self.engine.update_field_of_view()
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def ev_quit(self, event: tcod.event.Quit) -> Optional[Action]:
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return ExitAction(self.engine.hero)
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def ev_keydown(self, event: tcod.event.KeyDown) -> Optional[Action]:
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action: Optional[Action] = None
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hero = self.engine.hero
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sym = event.sym
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match sym:
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case tcod.event.KeySym.b:
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action = BumpAction(hero, Direction.SouthWest)
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case tcod.event.KeySym.h:
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action = BumpAction(hero, Direction.West)
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case tcod.event.KeySym.j:
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action = BumpAction(hero, Direction.South)
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case tcod.event.KeySym.k:
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action = BumpAction(hero, Direction.North)
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case tcod.event.KeySym.l:
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action = BumpAction(hero, Direction.East)
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case tcod.event.KeySym.n:
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action = BumpAction(hero, Direction.SouthEast)
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case tcod.event.KeySym.u:
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action = BumpAction(hero, Direction.NorthEast)
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case tcod.event.KeySym.y:
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action = BumpAction(hero, Direction.NorthWest)
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case tcod.event.KeySym.ESCAPE:
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action = ExitAction(hero)
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case tcod.event.KeySym.SPACE:
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action = RegenerateRoomsAction(hero)
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case tcod.event.KeySym.PERIOD:
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action = WaitAction(hero)
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return action
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