going-rogue/roguebasin
Eryn Wells b604ff30ec Implement a basic AI for HostileMonster
This AI will walk randomly around the dungeon (pausing periodically) and
if the Hero comes into view, will b-line and attack
2022-05-08 23:38:48 -07:00
..
__init__.py
__main__.py
actions.py Add Action.success() and Action.failure() helper methods to produce results for straight success and failure 2022-05-08 23:34:09 -07:00
ai.py Implement a basic AI for HostileMonster 2022-05-08 23:38:48 -07:00
components.py Add a Fighter component that tracks hit points, attack power, defense, etc 2022-05-08 09:46:32 -07:00
engine.py Instantiate Monsters with a HostileEnemy AI 2022-05-08 09:55:10 -07:00
events.py Let Entity.ai produce its own Actions! 2022-05-08 10:03:28 -07:00
geometry.py Resolve all the pylint warnings in geometry 2022-05-07 12:37:35 -07:00
items.py Add an Item type class and a Corpse item type 2022-05-08 23:36:13 -07:00
map.py Remove the shbang from map.py 2022-05-07 17:44:30 -07:00
monsters.py Move Monster to the object module 2022-05-08 09:48:05 -07:00
object.py Add an Item subclass of Entity for instances of items on the map 2022-05-08 23:37:31 -07:00
tile.py