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73d162337c
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Attempt to do Phong shading in the fragment shader
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2018-11-21 08:19:41 -07:00 |
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59697dbb51
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Per-pixel shading in the fragment shader instead of per-vertex in the vertex shader
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2018-11-20 20:14:43 -07:00 |
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4d61d05f4d
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A few misc cleanup things
- Render normals every frame for now
- Pass 3x3 normal matrix as the top-left 3x3 submatrix of the viewModel matrix
- Slightly darken the light
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2018-11-20 17:31:18 -07:00 |
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296af144ce
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Get face normals rendering
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2018-11-20 17:13:31 -07:00 |
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a02726404c
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Pass in the faceNormals
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2018-11-20 11:24:43 -07:00 |
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952204a5b6
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Pass the normal matrix through and multiply the normal by it
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2018-11-20 11:24:28 -07:00 |
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764b772fd9
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Scale the normal line down
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2018-11-19 21:34:44 -07:00 |
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c3cc0c7fe4
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Render normals at each vertex
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2018-11-19 13:17:06 -07:00 |
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bd696eac1c
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Write a quick pair of shaders for rendering normals
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2018-11-19 11:27:21 -07:00 |
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3462fa2458
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Update heights of plane geometry in a shader kernel
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2018-11-11 19:50:43 -05:00 |
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e5678f291b
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Pass normals through to the fragment shader
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2018-11-10 21:46:32 -05:00 |
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8e2a873edf
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Move shader files to Shaders group
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2018-11-10 09:54:17 -05:00 |
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