terrain/Terrain2
Eryn Wells 4d61d05f4d A few misc cleanup things
- Render normals every frame for now
- Pass 3x3 normal matrix as the top-left 3x3 submatrix of the viewModel matrix
- Slightly darken the light
2018-11-20 17:31:18 -07:00
..
Assets.xcassets Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Base.lproj Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Shaders A few misc cleanup things 2018-11-20 17:31:18 -07:00
Algorithms.swift Implement progress tracking 2018-11-18 21:15:20 -07:00
AppDelegate.swift Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
GameViewController.swift Toggle rendering normals with 'n'; move Next iteration key to 'space' 2018-11-20 17:24:02 -07:00
Info.plist Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Math.swift Add Math module and an extension to float4 to make a float3 2018-11-20 11:00:59 -07:00
Queue.swift Add a basic Queue data structure 2018-11-10 17:42:23 -05:00
Renderer.swift A few misc cleanup things 2018-11-20 17:31:18 -07:00
ShaderTypes.h Get face normals rendering 2018-11-20 17:13:31 -07:00
Terrain.swift Get face normals rendering 2018-11-20 17:13:31 -07:00
Terrain2.entitlements Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00
Uniforms.m Add a Uniform object for RandomAlgorithm 2018-11-07 16:47:07 -05:00