terrain/Terrain2/Shaders
2018-11-22 10:53:02 -07:00
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Random.hh Move PRNG to Random.hh 2018-11-22 07:58:36 -07:00
Shaders.metal Pass through uniforms for normals, which means different colors for vertex and face normals! 2018-11-22 08:52:15 -07:00
ShaderTypes.h Pass through uniforms for normals, which means different colors for vertex and face normals! 2018-11-22 08:52:15 -07:00
TerrainAlgorithms.metal Implement Emily's algorithm for computing vertex normals 2018-11-22 10:53:02 -07:00