terrain/Terrain2/Shaders/Random.hh

44 lines
1 KiB
C++

//
// Random.hh
// Terrain
//
// Created by Eryn Wells on 11/22/18.
// Copyright © 2018 Eryn Wells. All rights reserved.
//
#ifndef Random_hh
#define Random_hh
/// A pseudo-random number generator providing several algorithms.
/// - http://reedbeta.com/blog/quick-and-easy-gpu-random-numbers-in-d3d11/
struct PRNG {
PRNG(uint seed) : mSeed(wangHash(seed)) { }
/// Generate a random unsigned integer using a linear congruential generator.
uint lcg() {
mSeed = 1664525 * mSeed + 1013904223;
return mSeed;
}
/// Generate a random unsigned integer using the Xorshift algorithm from George Marsaglia's paper.
uint xorShift() {
mSeed ^= (mSeed << 13);
mSeed ^= (mSeed >> 17);
mSeed ^= (mSeed << 5);
return mSeed;
}
uint wangHash(uint seed) {
seed = (seed ^ 61) ^ (seed >> 16);
seed *= 9;
seed = seed ^ (seed >> 4);
seed *= 0x27d4eb2d;
seed = seed ^ (seed >> 15);
return seed;
}
private:
uint mSeed;
};
#endif /* Random_hh */