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672ff82e03
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add cameraParser.cc to the build
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2014-07-19 17:25:54 -07:00 |
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b85abacd26
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Move camera_parser -> cameraParser
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2014-07-19 17:25:17 -07:00 |
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b85a6aed7b
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Bit more clean up of cameras
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2014-07-19 17:24:52 -07:00 |
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b03ad0ac2d
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Add CameraParser
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2014-07-19 17:24:28 -07:00 |
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76a13e61de
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Update call sites and instantiation for Vector3 and Color parsers
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2014-07-19 17:19:54 -07:00 |
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2c4f6a4d29
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Some more helpful utility parsers
- Rename VectorParser -> ScalarSequenceParser
- Add Vector3Parser and ColorParser, subclasses of the above, which handle
Vector3s and Colors
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2014-07-19 17:17:33 -07:00 |
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daf5c7d8a6
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Clean up camera module
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2014-07-19 16:30:26 -07:00 |
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41327c92fd
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Remove a bunch of debugging printfs and add verbosity levels
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2014-07-19 16:04:47 -07:00 |
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17df0d4adf
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Add "Three Spheres" scene
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2014-07-19 15:53:47 -07:00 |
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1eff46006a
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Comment out adding objects from main() – they come from YAML now!! :D
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2014-07-19 15:46:38 -07:00 |
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575ed822b4
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Set shouldExpectKey after finishing radius; clean up asserts in ObjectParser
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2014-07-19 15:46:06 -07:00 |
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0ed3b524f4
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Print all events; properly handle document and mapping-start events from top-level run loop
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2014-07-19 15:45:04 -07:00 |
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523eaef902
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ScalarMappingParser::mShouldExpectKey should be true to start/end the top-level mapping
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2014-07-19 15:44:29 -07:00 |
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49e3395a4c
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Add objects parsing to SceneParser
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2014-07-19 15:43:44 -07:00 |
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43a1e790cb
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Initialize Parser::mDone
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2014-07-19 15:42:53 -07:00 |
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0b9b5a784d
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Add radius section for ObjectParser
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2014-07-19 15:42:31 -07:00 |
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5f02407b06
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Initialize a new Sphere in ObjectParser and add it to the scene
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2014-07-19 15:41:45 -07:00 |
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0a14661da8
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Set material to NULL in Shape
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2014-07-19 15:41:17 -07:00 |
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573f53b67c
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ObjectParser using ScalarMappingParser
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2014-07-19 14:45:37 -07:00 |
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2f91e12296
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Catch end-of-mapping event in ScalarMappingParser
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2014-07-19 14:22:30 -07:00 |
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68d0083ba8
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Object::get_material returns a pointer instead of a reference
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2014-07-19 14:09:47 -07:00 |
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b62949416b
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Rename object_parser.{cc,hh} -> objectParser.{cc,hh}
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2014-07-19 13:42:36 -07:00 |
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03c037730e
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Move scene_parser.{cc,hh} to sceneParser.{cc,hh}
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2014-07-19 11:43:09 -07:00 |
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98fe95e1a5
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Declare valueString before passing to ParseScalar
This is to account for the length of the scalar string value, which is passed as
an element of event.data.scalar.
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2014-07-19 11:40:02 -07:00 |
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693e4fa80d
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Make SceneParser a subclass of ScalarMappingParser
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2014-07-19 11:39:22 -07:00 |
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325e9459fd
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Create scalar value string before passing to ParseScalar in ObjectParser
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2014-07-19 11:34:19 -07:00 |
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625e3a6f47
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Add ScalarMappingParser
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2014-07-19 11:28:03 -07:00 |
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7153ec759b
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Sublime project and workspace settings
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2014-07-19 11:27:32 -07:00 |
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09b0065611
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Use a stringstream instead of sscanf for ParseScalar
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2014-07-19 10:59:22 -07:00 |
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d65fc16219
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Ignore unused parameters in PNG error functions
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2014-07-19 10:15:00 -07:00 |
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6214413e3e
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NDEBUG *removes* asserts -- whoops
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2014-07-19 10:11:51 -07:00 |
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5517aadb0a
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Remove prints from SConscript
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2014-07-18 21:27:17 -07:00 |
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56b79c9cfb
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Parse test sconscripts before src -- i should probably push this commit up to base
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2014-07-17 20:18:20 -07:00 |
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e7b9ee8257
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Reformat some comments
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2014-07-17 20:17:17 -07:00 |
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c429be330d
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Reset SceneParser::mSection after parsing dimensions vector
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2014-07-17 20:15:44 -07:00 |
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87c544cec7
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'%lf' for doubles, not '%ld'
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2014-07-17 20:15:20 -07:00 |
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6ff108f360
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Implement ObjectParser
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2014-07-17 20:14:52 -07:00 |
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2a6f72f511
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Use new coordinates to place spheres with the perspective camera
It works!
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2014-07-16 23:33:37 -07:00 |
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25b246d3ed
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Use the PerspectiveCamera to generate primary rays.
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2014-07-16 23:32:44 -07:00 |
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899064ce42
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Add a perspective camera
Finally! :D Verified (mostly) and carefully thought through by looking at the
Pov-Ray code and doing the linear algebra by hand. Fun times.
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2014-07-16 23:31:39 -07:00 |
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360bc52080
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I don't really know if this is correct; I have not verified it
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2014-07-16 23:30:25 -07:00 |
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0e1106aa41
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Update the call signature of compute_primary_ray
It takes the current X and Y coordinates and the height and width of the image.
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2014-07-16 23:29:54 -07:00 |
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05327fbe7a
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Missed a few things when I…
- Removed the (viewing) angle member
- Added Up and Right vectors
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2014-07-16 23:29:01 -07:00 |
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72e93eccb3
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Reformat description of OrthographicCamera::compute_primary_ray
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2014-07-16 23:26:41 -07:00 |
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8eb98270af
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Add Up and Right vectors to the camera
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2014-07-16 23:25:54 -07:00 |
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8336753bcf
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Remove pixel dimensions from camera
The scene computes those and gives them to the camera for each ray
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2014-07-16 23:24:32 -07:00 |
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ca5cabb6ef
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Add LinearCombination for Vectors
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2014-07-16 23:23:26 -07:00 |
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2834fa45c6
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Replace dimensions code in SceneParser with a few lines of VectorParser magic
Neat!
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2014-07-15 23:33:02 -07:00 |
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bdd0afddf5
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Define format strings for int and double ParseScalar() methods
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2014-07-15 23:32:20 -07:00 |
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b8d0b274b1
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Implement templated VectorParser
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2014-07-15 23:31:48 -07:00 |
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