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e1044f3a73
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Move MovePlayerAction.Direction to geometry.Direction
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2022-05-03 18:21:24 -07:00 |
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010c67fd78
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Attempt #1 to dig tunnels -- it does not work
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2022-05-01 18:03:47 -07:00 |
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3e87ef7279
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Implement __iter__ on the geometry types so you can tuple(thing)
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2022-05-01 17:43:13 -07:00 |
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33c147d670
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Default --debug on
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2022-05-01 17:41:42 -07:00 |
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f89ff42f02
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Clean up logging, and refine some bits of the map generator algorithm
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2022-05-01 17:41:07 -07:00 |
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ed312e985d
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Add a __repr__ for map.RectangularRoom
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2022-05-01 17:34:57 -07:00 |
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8b9897f0cc
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Convert the geometry types to frozen dataclasses
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2022-05-01 17:32:48 -07:00 |
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a072ad507e
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Move map generation into a new MapGenerator subclass; add RoomsAndCorridorsGenerator to uses BSP
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2022-05-01 10:46:30 -07:00 |
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a54828c7fb
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Fix up all the runtime errors caused by the previous refactoring
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2022-05-01 09:51:22 -07:00 |
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f1b95a697e
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Remove the commented out RegenerateRoomsAction handling
It still is not implemented but RegenerateRoomsAction will handle it when I
bring it back.
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2022-05-01 09:29:58 -07:00 |
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5ce26e310b
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Move the action perform logic to Action.perform() on each Action subclass
Rename Object to Entity to avoid name clashes with Python.object
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2022-05-01 09:29:30 -07:00 |
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cde6ea2065
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Make the MovePlayerAction.Direction values Vectors
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2022-05-01 09:27:59 -07:00 |
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cf64d517de
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Add some error logging to main and a --debug argument
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2022-05-01 09:26:57 -07:00 |
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a422a74a17
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Refine the geometry classes; add __add__ method for Points and Vectors
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2022-05-01 09:26:20 -07:00 |
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7f225e9e01
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Start the player in the middle of the first room
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2022-05-01 00:09:45 -07:00 |
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5302b5cf5e
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Redo tiles to use numpy datatypes
This gives us some nice optimizations when splatting the map to the console.
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2022-05-01 00:09:12 -07:00 |
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e7a5af59ed
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Add mid coordinate and midpoint properties to Rect
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2022-05-01 00:08:10 -07:00 |
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52a71b3b8a
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Clean up now-unused imports in main.py
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2022-05-01 00:07:54 -07:00 |
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d56bcc7b4a
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Add an Engine class and move all the engine-y bits over there from main
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2022-04-30 23:30:23 -07:00 |
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dc78669abf
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Add a map module with a Map class
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2022-04-30 23:29:52 -07:00 |
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3e4f065b96
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Fix the max properties on Rect; add min properties
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2022-04-30 23:29:24 -07:00 |
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82f16a81e3
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Add map regeneration, first pass at BSP room generation
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2022-04-30 22:06:34 -07:00 |
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730e36a721
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Actually install the stderr log handler
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2022-04-30 22:06:15 -07:00 |
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204fa66e22
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Place player and NPC in the map, not in the whole console
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2022-04-30 22:06:01 -07:00 |
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4f6361a7ce
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Overhaul the event handling to use the new EventHandler class
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2022-04-30 22:05:38 -07:00 |
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4f6d04456c
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Add some basic geometry primitives
Point, Vector, Size, and Rect. These are modeled on the CoreGraphics types.
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2022-04-30 21:59:33 -07:00 |
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9ddeef2561
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Add actions and events modules
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2022-04-30 21:59:01 -07:00 |
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367b284d31
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Add a map with tiles that can block player movement
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2022-04-27 13:53:42 -07:00 |
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4419eb360d
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Draw a PLAYER and NPC @; make the NPC yellow
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2022-04-27 08:19:56 -07:00 |
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638f2d8826
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Make the roguebasin a proper module
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2022-04-26 22:25:22 -07:00 |
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d069ca4981
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Define an Object with a position and symbol; make the player an Object
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2022-04-26 22:25:04 -07:00 |
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f98243b047
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Add a launch.json to run the module
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2022-04-26 22:23:17 -07:00 |
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9826cd9e73
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Use the terminal16x16 font for the 01 script
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2022-04-26 20:36:33 -07:00 |
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f6ed6f0627
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Add a basic event loop, print an @ and move it with vim keys!
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2022-04-26 20:14:41 -07:00 |
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8ec8a094fd
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Add a VSCode workspace
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2022-04-26 19:50:40 -07:00 |
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8a5892cd3c
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Add terminal 16x16 font and move font PNGs to fonts/
|
2022-04-26 19:06:49 -07:00 |
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2c9b390b23
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Add the two scripts from the libtcod docs. These are mostly useful basic functionality checks.
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2022-04-26 19:00:22 -07:00 |
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8130a8ee82
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Update the README
|
2022-04-26 18:59:51 -07:00 |
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092f822829
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Basic Makefile and requirements.txt
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2022-04-26 18:58:03 -07:00 |
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b72b8f7408
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Add this font PNG from the libtcod docs
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2022-04-26 18:47:02 -07:00 |
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aeaf2c5ac6
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Add README
|
2022-04-26 18:46:15 -07:00 |
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