|  | 83978aff8c | Create Variants and set up its buffer | 2018-10-27 10:25:26 -07:00 |  | 
				
					
						|  | a14943c42f | Reconfigure how sampling is done so that we do it in 16x16 chunks | 2018-10-27 10:14:23 -07:00 |  | 
				
					
						|  | af3031ece6 | Hit an assertion that kernel threadgroup size must be <= 256. Need to figure out how to make this work. | 2018-10-27 08:53:54 -07:00 |  | 
				
					
						|  | 9c0e3dccbd | Allow resizing the grid cells via [ and ] | 2018-10-27 08:53:21 -07:00 |  | 
				
					
						|  | 9cbfed136c | Clean up the variants geometry | 2018-10-27 08:39:45 -07:00 |  | 
				
					
						|  | cbc3f5b57a | Move math modules to their own group | 2018-10-27 08:01:26 -07:00 |  | 
				
					
						|  | fb71d50b84 | WIP: Fix up geometry for marching squares cells | 2018-10-26 07:19:59 -07:00 |  | 
				
					
						|  | 7ab620cee8 | Bring MarchingSquares.Variants over from the other branch -- it needs cleanup | 2018-10-14 20:00:44 -07:00 |  | 
				
					
						|  | eb55566a13 | Compute contour indexes in a kernel and use the results to fill the grid cells | 2018-10-14 19:54:12 -07:00 |  | 
				
					
						|  | 73bbf2196d | Reorganize a few things | 2018-10-14 17:34:06 -07:00 |  | 
				
					
						|  | 275b260cf9 | Move sampling to a compute kernel | 2018-10-14 17:26:12 -07:00 |  | 
				
					
						|  | d60b2d8744 | Include source in Metal debugging so I can use the debugger! | 2018-10-14 17:25:30 -07:00 |  | 
				
					
						|  | a10fb0fa18 | Reorganize shaders into a group | 2018-10-14 15:11:04 -07:00 |  | 
				
					
						|  | 068d33395a | Remove the log | 2018-10-14 12:56:57 -07:00 |  | 
				
					
						|  | 720e3b1b64 | Render sampled grid with colors and stuff! | 2018-10-14 12:51:24 -07:00 |  | 
				
					
						|  | 7694a641a0 | Remove dead code | 2018-10-14 12:51:03 -07:00 |  | 
				
					
						|  | 3f98d0f478 | All to render the grid... | 2018-10-14 12:17:17 -07:00 |  | 
				
					
						|  | 5672a44b47 | Add multiplication of matrices to 3x3 and 4x4 | 2018-10-14 12:17:00 -07:00 |  | 
				
					
						|  | 8dc11d89d5 | Get marching squares rendering a grid! | 2018-10-14 12:16:43 -07:00 |  | 
				
					
						|  | b2f19dffbf | Add shaders for marching squares | 2018-10-14 12:16:21 -07:00 |  | 
				
					
						|  | 1699e3ae14 | Add scale to 3x3 matrix | 2018-10-14 08:45:15 -07:00 |  | 
				
					
						|  | 7399d2d187 | Let the delegate provide the marchingSquares instance | 2018-10-14 08:27:45 -07:00 |  | 
				
					
						|  | 4cc2b315a1 | Add Rect "model" | 2018-10-13 22:28:47 -07:00 |  | 
				
					
						|  | f77eef76eb | Draw some gridlines from the marching squares object I kinda hate how I did this. | 2018-10-13 22:22:10 -07:00 |  | 
				
					
						|  | 3399bbcd53 | Fix the projection stuff Geometry also in window coordinates, just to make things easier... | 2018-10-13 21:29:55 -07:00 |  | 
				
					
						|  | 63faef4028 | Clean up some of the texture sampling | 2018-10-13 20:56:15 -07:00 |  | 
				
					
						|  | 0a75161759 | Use MemoryLayout.stride instead of a hardcoded value for spacing | 2018-10-13 20:55:39 -07:00 |  | 
				
					
						|  | 2ed72491b1 | Attempt #1 at getting a texture of indexes | 2018-10-13 20:55:07 -07:00 |  | 
				
					
						|  | f4a9f56fa7 | Wait on the semaphore and signal when the buffer is done | 2018-10-13 20:53:23 -07:00 |  | 
				
					
						|  | dd0306f67a | Clean up how the buffer is made; flatten the if tree | 2018-10-13 20:53:08 -07:00 |  | 
				
					
						|  | a3ae11bfaf | Declare a semaphore | 2018-10-13 20:52:21 -07:00 |  | 
				
					
						|  | 491274605c | Load other settings into Parameters from user defaults | 2018-10-13 20:51:23 -07:00 |  | 
				
					
						|  | f1a326e1cb | Add sample() func to Field -- needs for two commits ago | 2018-10-13 12:41:53 -07:00 |  | 
				
					
						|  | 1c1171df59 | Make some public things internal; scale balls by x and y depending on what's larger | 2018-10-13 12:41:40 -07:00 |  | 
				
					
						|  | 09e9bf1f1a | First pass at a marching squares idea | 2018-10-13 12:40:53 -07:00 |  | 
				
					
						|  | d6b8d97b49 | Bump deployment target | 2018-10-13 12:40:27 -07:00 |  | 
				
					
						|  | 6bcdc867c4 | Recompute pixelGeometry after resize | 2018-10-12 17:29:08 -07:00 |  | 
				
					
						|  | c809d18fd2 | Make the iOS and screensaver targets build with nicer names | 2018-10-12 17:16:49 -07:00 |  | 
				
					
						|  | cbbb7e2440 | Update shaders for C++11 style type declarations | 2018-10-12 17:16:00 -07:00 |  | 
				
					
						|  | 1ed5f0bf6e | Orthographic projectify the vertexes | 2018-10-12 17:15:33 -07:00 |  | 
				
					
						|  | 6dc175c39d | Render triangles as wireframes, instead of rendering lines | 2018-10-11 16:54:57 -07:00 |  | 
				
					
						|  | cb8afac46f | Comments about what's going on | 2018-10-11 16:45:01 -07:00 |  | 
				
					
						|  | e212a338d7 | Load contents of previous pass before rendering geometry | 2018-10-11 16:40:29 -07:00 |  | 
				
					
						|  | 7a14ac461e | Execute a pass for rendering marching squares (This just renders the geometry of the field the pixel pipeline draws onto so far) | 2018-10-11 16:28:22 -07:00 |  | 
				
					
						|  | 03923bdd7e | Add marching squares pipeline and configure it | 2018-10-11 16:06:05 -07:00 |  | 
				
					
						|  | a755a4f3de | Pass in pixel format instead of whole view | 2018-10-11 16:00:59 -07:00 |  | 
				
					
						|  | 3808463e55 | Move pipelineState into pixelPipeline Move configuration to its own method | 2018-10-11 11:26:09 -07:00 |  | 
				
					
						|  | 80d4e6f043 | Rearrange render pass encoding so that presentation and commit() are outside the encoder if block | 2018-10-11 11:15:10 -07:00 |  | 
				
					
						|  | 81e90f3349 | TODO: Idk what this does | 2018-10-11 10:58:01 -07:00 |  | 
				
					
						|  | 48d3f380fc | Add passthroughFragmentShader Just sets every input to white. | 2018-10-11 10:53:52 -07:00 |  |