|
83978aff8c
|
Create Variants and set up its buffer
|
2018-10-27 10:25:26 -07:00 |
|
|
a14943c42f
|
Reconfigure how sampling is done so that we do it in 16x16 chunks
|
2018-10-27 10:14:23 -07:00 |
|
|
af3031ece6
|
Hit an assertion that kernel threadgroup size must be <= 256. Need to figure out how to make this work.
|
2018-10-27 08:53:54 -07:00 |
|
|
9c0e3dccbd
|
Allow resizing the grid cells via [ and ]
|
2018-10-27 08:53:21 -07:00 |
|
|
9cbfed136c
|
Clean up the variants geometry
|
2018-10-27 08:39:45 -07:00 |
|
|
cbc3f5b57a
|
Move math modules to their own group
|
2018-10-27 08:01:26 -07:00 |
|
|
fb71d50b84
|
WIP: Fix up geometry for marching squares cells
|
2018-10-26 07:19:59 -07:00 |
|
|
7ab620cee8
|
Bring MarchingSquares.Variants over from the other branch -- it needs cleanup
|
2018-10-14 20:00:44 -07:00 |
|
|
eb55566a13
|
Compute contour indexes in a kernel and use the results to fill the grid cells
|
2018-10-14 19:54:12 -07:00 |
|
|
73bbf2196d
|
Reorganize a few things
|
2018-10-14 17:34:06 -07:00 |
|
|
275b260cf9
|
Move sampling to a compute kernel
|
2018-10-14 17:26:12 -07:00 |
|
|
d60b2d8744
|
Include source in Metal debugging so I can use the debugger!
|
2018-10-14 17:25:30 -07:00 |
|
|
a10fb0fa18
|
Reorganize shaders into a group
|
2018-10-14 15:11:04 -07:00 |
|
|
068d33395a
|
Remove the log
|
2018-10-14 12:56:57 -07:00 |
|
|
720e3b1b64
|
Render sampled grid with colors and stuff!
|
2018-10-14 12:51:24 -07:00 |
|
|
7694a641a0
|
Remove dead code
|
2018-10-14 12:51:03 -07:00 |
|
|
3f98d0f478
|
All to render the grid...
|
2018-10-14 12:17:17 -07:00 |
|
|
5672a44b47
|
Add multiplication of matrices to 3x3 and 4x4
|
2018-10-14 12:17:00 -07:00 |
|
|
8dc11d89d5
|
Get marching squares rendering a grid!
|
2018-10-14 12:16:43 -07:00 |
|
|
b2f19dffbf
|
Add shaders for marching squares
|
2018-10-14 12:16:21 -07:00 |
|
|
1699e3ae14
|
Add scale to 3x3 matrix
|
2018-10-14 08:45:15 -07:00 |
|
|
7399d2d187
|
Let the delegate provide the marchingSquares instance
|
2018-10-14 08:27:45 -07:00 |
|
|
4cc2b315a1
|
Add Rect "model"
|
2018-10-13 22:28:47 -07:00 |
|
|
f77eef76eb
|
Draw some gridlines from the marching squares object
I kinda hate how I did this.
|
2018-10-13 22:22:10 -07:00 |
|
|
3399bbcd53
|
Fix the projection stuff
Geometry also in window coordinates, just to make things easier...
|
2018-10-13 21:29:55 -07:00 |
|
|
63faef4028
|
Clean up some of the texture sampling
|
2018-10-13 20:56:15 -07:00 |
|
|
0a75161759
|
Use MemoryLayout.stride instead of a hardcoded value for spacing
|
2018-10-13 20:55:39 -07:00 |
|
|
2ed72491b1
|
Attempt #1 at getting a texture of indexes
|
2018-10-13 20:55:07 -07:00 |
|
|
f4a9f56fa7
|
Wait on the semaphore and signal when the buffer is done
|
2018-10-13 20:53:23 -07:00 |
|
|
dd0306f67a
|
Clean up how the buffer is made; flatten the if tree
|
2018-10-13 20:53:08 -07:00 |
|
|
a3ae11bfaf
|
Declare a semaphore
|
2018-10-13 20:52:21 -07:00 |
|
|
491274605c
|
Load other settings into Parameters from user defaults
|
2018-10-13 20:51:23 -07:00 |
|
|
f1a326e1cb
|
Add sample() func to Field -- needs for two commits ago
|
2018-10-13 12:41:53 -07:00 |
|
|
1c1171df59
|
Make some public things internal; scale balls by x and y depending on what's larger
|
2018-10-13 12:41:40 -07:00 |
|
|
09e9bf1f1a
|
First pass at a marching squares idea
|
2018-10-13 12:40:53 -07:00 |
|
|
d6b8d97b49
|
Bump deployment target
|
2018-10-13 12:40:27 -07:00 |
|
|
6bcdc867c4
|
Recompute pixelGeometry after resize
|
2018-10-12 17:29:08 -07:00 |
|
|
c809d18fd2
|
Make the iOS and screensaver targets build with nicer names
|
2018-10-12 17:16:49 -07:00 |
|
|
cbbb7e2440
|
Update shaders for C++11 style type declarations
|
2018-10-12 17:16:00 -07:00 |
|
|
1ed5f0bf6e
|
Orthographic projectify the vertexes
|
2018-10-12 17:15:33 -07:00 |
|
|
6dc175c39d
|
Render triangles as wireframes, instead of rendering lines
|
2018-10-11 16:54:57 -07:00 |
|
|
cb8afac46f
|
Comments about what's going on
|
2018-10-11 16:45:01 -07:00 |
|
|
e212a338d7
|
Load contents of previous pass before rendering geometry
|
2018-10-11 16:40:29 -07:00 |
|
|
7a14ac461e
|
Execute a pass for rendering marching squares
(This just renders the geometry of the field the pixel pipeline draws onto so far)
|
2018-10-11 16:28:22 -07:00 |
|
|
03923bdd7e
|
Add marching squares pipeline and configure it
|
2018-10-11 16:06:05 -07:00 |
|
|
a755a4f3de
|
Pass in pixel format instead of whole view
|
2018-10-11 16:00:59 -07:00 |
|
|
3808463e55
|
Move pipelineState into pixelPipeline
Move configuration to its own method
|
2018-10-11 11:26:09 -07:00 |
|
|
80d4e6f043
|
Rearrange render pass encoding so that presentation and commit() are outside the encoder if block
|
2018-10-11 11:15:10 -07:00 |
|
|
81e90f3349
|
TODO: Idk what this does
|
2018-10-11 10:58:01 -07:00 |
|
|
48d3f380fc
|
Add passthroughFragmentShader
Just sets every input to white.
|
2018-10-11 10:53:52 -07:00 |
|