Commit graph

14 commits

Author SHA1 Message Date
261a768ae5 Remove RandomGenerator 2018-11-21 08:57:59 -07:00
4e5dfcf20b Remove the Uniforms.c file 2018-11-21 08:42:17 -07:00
296af144ce Get face normals rendering 2018-11-20 17:13:31 -07:00
a02726404c Pass in the faceNormals 2018-11-20 11:24:43 -07:00
97c31c7548 Add normalMatrix uniform 2018-11-20 11:01:46 -07:00
43e42f5374 Get face normals updated 2018-11-19 21:52:53 -07:00
c3cc0c7fe4 Render normals at each vertex 2018-11-19 13:17:06 -07:00
e62dd1b0f2 Work in the normal calculations 2018-11-11 21:04:03 -05:00
3462fa2458 Update heights of plane geometry in a shader kernel 2018-11-11 19:50:43 -05:00
6a86368d3a Include the normals in the generated Plane geometry 2018-11-10 21:10:03 -05:00
11b9cba8ac Add a Uniform object for RandomAlgorithm
This object contains several random numbers for the GPU kernel to use when generating random points. This isn't right yet (there are still patterns in the generated data) but it's time to move on...
2018-11-07 16:47:07 -05:00
55a134882d Proof of concept for Algorithm objects
Next up compute kernel dispatch!
2018-11-04 13:44:47 -05:00
dac8f24568 Add grid coordinate argument encoding stuff and a texture to hold heights 2018-11-03 16:25:19 -04:00
a771c2622a Create Terrain2 app, using Xcode's boilerplate 2018-11-03 15:15:03 -04:00