261a768ae5
Remove RandomGenerator
2018-11-21 08:57:59 -07:00
4e5dfcf20b
Remove the Uniforms.c file
2018-11-21 08:42:17 -07:00
296af144ce
Get face normals rendering
2018-11-20 17:13:31 -07:00
a02726404c
Pass in the faceNormals
2018-11-20 11:24:43 -07:00
97c31c7548
Add normalMatrix uniform
2018-11-20 11:01:46 -07:00
43e42f5374
Get face normals updated
2018-11-19 21:52:53 -07:00
c3cc0c7fe4
Render normals at each vertex
2018-11-19 13:17:06 -07:00
e62dd1b0f2
Work in the normal calculations
2018-11-11 21:04:03 -05:00
3462fa2458
Update heights of plane geometry in a shader kernel
2018-11-11 19:50:43 -05:00
6a86368d3a
Include the normals in the generated Plane geometry
2018-11-10 21:10:03 -05:00
11b9cba8ac
Add a Uniform object for RandomAlgorithm
...
This object contains several random numbers for the GPU kernel to use when generating random points. This isn't right yet (there are still patterns in the generated data) but it's time to move on...
2018-11-07 16:47:07 -05:00
55a134882d
Proof of concept for Algorithm objects
...
Next up compute kernel dispatch!
2018-11-04 13:44:47 -05:00
dac8f24568
Add grid coordinate argument encoding stuff and a texture to hold heights
2018-11-03 16:25:19 -04:00
a771c2622a
Create Terrain2 app, using Xcode's boilerplate
2018-11-03 15:15:03 -04:00