1a5ed92c14
Regeneration on ever 'n' now, but it gets scheduled on every frame in that semaphore group
2018-11-07 17:05:28 -05:00
11b9cba8ac
Add a Uniform object for RandomAlgorithm
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This object contains several random numbers for the GPU kernel to use when generating random points. This isn't right yet (there are still patterns in the generated data) but it's time to move on...
2018-11-07 16:47:07 -05:00
76f0065d8b
Generate some pseudo-random numbers with a PRNG class in the shaders.
2018-11-04 22:30:06 -05:00
bd9cba2886
Get rid of an unused static let
2018-11-04 14:26:15 -05:00
8ffb0a1cfe
Generate terrain on a keypress
2018-11-04 14:19:02 -05:00
55a134882d
Proof of concept for Algorithm objects
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Next up compute kernel dispatch!
2018-11-04 13:44:47 -05:00
96730ecd41
Use a fixed size 512x512 texture for the height map
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This will make implementing other algorithms easier. :D
2018-11-04 11:34:25 -05:00
af5e5a6123
Generate some random heights to fill the height map texture and ... it works!
2018-11-04 08:25:01 -05:00
18e9d078b0
TODO
2018-11-04 08:07:17 -05:00
4803620d4b
Read texture data from the heights texture
2018-11-04 08:06:48 -05:00
753e8eb311
Give the grid coordinate vertex attribute a nice name
2018-11-03 16:35:46 -04:00
d4d4a0a7ba
Attach height texture to vertex shader
2018-11-03 16:35:23 -04:00
a5d08d6974
Over-zealous multiline edit
2018-11-03 16:26:55 -04:00
f1517a2166
Rename an unnecessarily long variable
2018-11-03 16:25:57 -04:00
dac8f24568
Add grid coordinate argument encoding stuff and a texture to hold heights
2018-11-03 16:25:19 -04:00
a5c86f9c31
Doc comments!
2018-11-03 16:02:35 -04:00
5fa89d1e47
Extract Terrain into its own class
2018-11-03 15:59:11 -04:00
dc179036dc
Render a plane in Terrain2 instead of a box
2018-11-03 15:43:47 -04:00
a771c2622a
Create Terrain2 app, using Xcode's boilerplate
2018-11-03 15:15:03 -04:00