charles/src/basics.h

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/* basics.h
*
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* Declaration of basic types.
*
* - Vector3 is a three tuple vector of x, y, and z.
* - Ray is a vector plus a direction.
* - Color is a four tuple of red, green, blue, and alpha.
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*
* Eryn Wells <eryn@erynwells.me>
*/
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#ifndef __BASICS_H__
#define __BASICS_H__
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#include <iostream>
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struct Vector3
{
Vector3();
Vector3(float x, float y, float z);
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Vector3 &operator=(const Vector3 &v);
Vector3 &operator*=(const float &rhs);
Vector3 &operator/=(const float &rhs);
Vector3 &operator+=(const Vector3 &rhs);
Vector3 &operator-=(const Vector3 &rhs);
Vector3 operator*(const float &rhs) const;
Vector3 operator/(const float &rhs) const;
Vector3 operator+(const Vector3 &rhs) const;
Vector3 operator-(const Vector3 &rhs) const;
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Vector3 operator-() const;
bool operator==(const Vector3 &rhs) const;
bool operator!=(const Vector3 &rhs) const;
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float length2() const;
float length() const;
float dot(const Vector3 &v) const;
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Vector3 cross(const Vector3 &v) const;
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Vector3 &normalize();
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static const Vector3 Zero;
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// Unit vectors in each of the three cartesian directions.
static const Vector3 X, Y, Z;
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float x, y, z;
};
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const Vector3 operator*(const float &lhs, const Vector3 &rhs);
std::ostream &operator<<(std::ostream &os, const Vector3 &v);
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Vector3 LinearCombination(const double k1, const Vector3& v1,
const double k2, const Vector3& v2,
const double k3, const Vector3& v3);
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struct Ray
{
Ray();
Ray(Vector3 o, Vector3 d);
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Vector3 parameterize(const float t) const;
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Vector3 origin, direction;
};
std::ostream &operator<<(std::ostream &os, const Ray &r);
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struct Color
{
Color();
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Color(const float &r, const float &g, const float &b);
Color(const float &r, const float &g, const float &b, const float &a);
Color &operator*=(const float &rhs);
Color &operator/=(const float &rhs);
Color &operator+=(const float &rhs);
Color &operator-=(const float &rhs);
Color operator*(const float &rhs) const;
Color operator/(const float &rhs) const;
Color operator+(const float &rhs) const;
Color operator-(const float &rhs) const;
Color &operator=(const Color &rhs);
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// These operators blend the two colors.
Color &operator*=(const Color &rhs);
Color &operator/=(const Color &rhs);
Color &operator+=(const Color &rhs);
Color &operator-=(const Color &rhs);
Color operator*(const Color &rhs) const;
Color operator/(const Color &rhs) const;
Color operator+(const Color &rhs) const;
Color operator-(const Color &rhs) const;
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static const Color Black;
static const Color White;
static const Color Red;
static const Color Green;
static const Color Blue;
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float red, green, blue, alpha;
};
const Color operator*(const float &lhs, const Color &rhs);
std::ostream &operator<<(std::ostream &os, const Color &c);
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#endif