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b973003a6b
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Convert basics to C++
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2013-09-09 22:47:19 -07:00 |
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86a5055d63
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Add CXXCOMSTR; add -std= options to CFLAGS and CXXFLAGS
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2013-09-09 22:37:44 -07:00 |
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ebc561e415
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Modify SConstruct for C++
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2013-09-09 21:45:25 -07:00 |
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f80b580017
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Play with the dot product test -- it wasn't sufficient to catch an error >_<
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2013-09-09 09:06:19 -07:00 |
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07c70b2bc7
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Initialize ray before testing intersection
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2013-09-09 09:03:07 -07:00 |
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ee536de7dc
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Add tests for sphere_point_lies_on_surface and sphere_compute_normal
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2013-09-09 08:53:19 -07:00 |
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600f93b908
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Use test_assert_within_epsilon for testing floating point equality
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2013-09-09 08:53:05 -07:00 |
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13ca9abc53
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Add test_asserts module
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2013-09-09 08:52:35 -07:00 |
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bfb1a1b3d5
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Add sphere_point_lies_on_surface and sphere_compute_normal
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2013-09-09 08:52:14 -07:00 |
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ca2a5c1b3b
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Use INFINITY for nearest_t
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2013-09-08 21:08:52 -07:00 |
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a644539fd3
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TODO: Lighting
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2013-09-08 20:52:57 -07:00 |
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5a54e325f2
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Image is 640x480
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2013-09-08 20:46:29 -07:00 |
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de77b9680b
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Three spheres
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2013-09-08 20:46:22 -07:00 |
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7524c9c3d8
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Fix scene_add_object -- break out of the while loop!
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2013-09-08 20:46:11 -07:00 |
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1760170952
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Fix funky scene_render code, for correctness
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2013-09-08 20:38:01 -07:00 |
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39871d33fe
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Fix funky PNG writer code, for correctness
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2013-09-08 20:37:05 -07:00 |
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c65f46a1fa
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Tweaks in basics, for correctness
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2013-09-08 20:32:38 -07:00 |
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11dc22fb8c
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Remove optimization for b =~ sqrt(b^2 - 4ac)
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2013-09-08 18:46:51 -07:00 |
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6e3f92e47c
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Comment and formatting tweaks
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2013-09-08 18:28:53 -07:00 |
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45b71f18db
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Move checking intersection of ray and sphere in unit tests to check_sphere_intersection
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2013-09-08 18:07:30 -07:00 |
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5129a6e545
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Update object module with changes to basics
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2013-09-08 18:06:40 -07:00 |
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4e6e0610ba
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Add test_vector_negate
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2013-09-08 18:00:41 -07:00 |
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d2afb4e10a
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Add tests for add_vector, mul_scalar, and sub_vector
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2013-09-08 17:58:32 -07:00 |
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21ccba45e4
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Clean up basics a bit; add vector_negate, ray_parameterize
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2013-09-08 17:45:37 -07:00 |
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0fa10c3220
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Sphere intersection test
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2013-09-08 15:35:58 -07:00 |
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d636a4f2ee
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Add comment about efficiency in vector_normalize
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2013-09-08 15:18:48 -07:00 |
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5a0d215789
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Add test modules
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2013-09-08 15:18:22 -07:00 |
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ebcb67a0cc
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Fixing the build system again
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2013-09-08 14:53:11 -07:00 |
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f81e403b16
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Revamp build system: build src and test into libs and link to make binaries
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2013-09-08 13:57:05 -07:00 |
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926247002b
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Add test directory to SCons
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2013-09-08 12:21:24 -07:00 |
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b1d61b5ddc
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Add SConscript for test
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2013-09-08 12:14:36 -07:00 |
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884c16424d
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Change the location and size of sphere to compensate for simplified ray generation
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2013-09-08 12:09:19 -07:00 |
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2417176f0c
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Change how rays are generated -- parallel to Z axis
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2013-09-08 12:09:02 -07:00 |
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4407f757e6
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Initialize nearest_t to 1e8
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2013-09-08 11:56:57 -07:00 |
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d9d27e2d22
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CXXFLAGS != CFLAGS
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2013-09-08 11:52:53 -07:00 |
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062074f034
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Add function header comment to vector_dot()
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2013-09-08 11:38:13 -07:00 |
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8a8d63055f
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Ignore build/
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2013-09-08 11:37:58 -07:00 |
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3ea6073655
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Create a build dir for object files
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2013-09-08 09:12:15 -07:00 |
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8b828e45a8
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Free intersection t values array after use.
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2013-09-08 09:06:51 -07:00 |
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99055ff5f4
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Add an object and a texture to the scene
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2013-09-08 08:45:32 -07:00 |
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34428a764d
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If ray intersects shape, return the shape's color
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2013-09-08 08:45:13 -07:00 |
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ca13877c19
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Add texture to objects
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2013-09-07 22:22:27 -07:00 |
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7b30584ba5
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Define ColorBlack
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2013-09-07 22:12:35 -07:00 |
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e77e9488c0
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Add Texture module
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2013-09-07 22:12:27 -07:00 |
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830979fc75
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First object in Scene objects list is pointed to by scene->objects
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2013-09-07 21:39:02 -07:00 |
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4e3092eecc
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Static-ify scene_trace_ray()
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2013-09-07 21:35:19 -07:00 |
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8df7a5a6a1
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Add a comment
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2013-09-07 18:42:36 -07:00 |
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c45331d79d
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Initial interesection test for ray tracing
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2013-09-07 18:41:46 -07:00 |
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c06fb87990
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Add scene_add_object
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2013-09-07 18:41:33 -07:00 |
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a73cce8dbf
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Compact declaration of default color in ray trace function
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2013-09-07 18:26:59 -07:00 |
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