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cc126a153e
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Add ray count and duration stats
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2013-09-12 09:10:22 -07:00 |
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a3bdc01d45
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Compact some normalization and stuff
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2013-09-11 22:11:56 -07:00 |
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0e678938fe
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Move the light
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2013-09-11 22:11:44 -07:00 |
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fcde85c642
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Return *this after normalizing
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2013-09-11 22:07:34 -07:00 |
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e76bf0f444
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Lambert shading!
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2013-09-11 22:03:50 -07:00 |
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1e39776145
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Return a normalized vector from compute_normal
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2013-09-11 22:03:36 -07:00 |
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3646fa40ab
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Remove the second light
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2013-09-11 22:03:18 -07:00 |
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8a1934f957
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Reorder some code -- just some formatting
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2013-09-11 10:35:03 -07:00 |
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247e205827
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Return material color if there was a ray intersection
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2013-09-11 10:33:56 -07:00 |
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3a5c6cddf9
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Add max_depth parameter
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2013-09-11 10:33:20 -07:00 |
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2c23fb819e
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Add Materials to the shapes in the scene
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2013-09-11 09:05:27 -07:00 |
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b480e2c869
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Lights need basics.h
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2013-09-11 08:57:05 -07:00 |
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c6c11ca95a
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Add operator*= to colors
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2013-09-11 08:56:53 -07:00 |
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51c79b9b76
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Add Material class
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2013-09-11 08:56:28 -07:00 |
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aed523d457
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Add lights to the scene
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2013-09-11 08:38:39 -07:00 |
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86a9c74c1e
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Activate point_is_on_surface() and calculate_normal()
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2013-09-10 22:32:46 -07:00 |
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6bb7689ac0
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Add lights to the scene
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2013-09-10 21:49:01 -07:00 |
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14b246b6e9
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Add light module
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2013-09-10 21:48:49 -07:00 |
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72c0d1475e
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Yay!
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2013-09-10 21:04:56 -07:00 |
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aa694e8128
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Update object_sphere for C++; inherit from Shape
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2013-09-10 21:04:31 -07:00 |
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df7a8988b2
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Remove scene.c
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2013-09-10 21:03:29 -07:00 |
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c9b130c121
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Update main() for C++
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2013-09-10 21:02:40 -07:00 |
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b42a756042
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Basic functions can't be inline (wat); fix dot product error
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2013-09-10 21:02:30 -07:00 |
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5d8a940f30
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Convert writer_png to C++; add Writer class; add PNGWriter class
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2013-09-10 21:02:04 -07:00 |
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568e3f4c55
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Update scene module for C++
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2013-09-10 16:28:38 -07:00 |
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17344bb4cd
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Add scene.cc to build
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2013-09-10 16:28:17 -07:00 |
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1d238d6923
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Fix object_sphere.cc
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2013-09-10 16:27:39 -07:00 |
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6de49ae679
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Add operator= to Vector3 and Color
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2013-09-10 16:25:12 -07:00 |
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e5601e7f43
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Define constructors for Object and Shape; move a bunch of Sphere code to object_sphere
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2013-09-10 15:45:13 -07:00 |
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f062efc349
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Make Vector3 methods const
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2013-09-10 15:34:08 -07:00 |
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68a4855edf
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Add object.cc and object_sphere.cc to SConscript
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2013-09-10 09:34:32 -07:00 |
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249f77e6cf
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Add object_sphere.h
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2013-09-10 09:34:15 -07:00 |
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2d66ba0945
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Move Sphere::does_intersect to object_sphere; fill out object_sphere in C++
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2013-09-10 09:33:59 -07:00 |
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a02e31952e
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Update object.cc for C++
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2013-09-10 09:18:05 -07:00 |
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6ad2f16acd
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Comments for basics!
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2013-09-09 23:03:41 -07:00 |
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08b10bba19
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const char * in charles.cc
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2013-09-09 22:51:55 -07:00 |
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4e28c26cc9
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Update SConscript with .cc files
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2013-09-09 22:51:10 -07:00 |
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a4a6dc8589
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Move .cpp to .cc
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2013-09-09 22:50:41 -07:00 |
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3006c6a8bc
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Convert charles.c to C++
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2013-09-09 22:48:52 -07:00 |
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b973003a6b
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Convert basics to C++
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2013-09-09 22:47:19 -07:00 |
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86a5055d63
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Add CXXCOMSTR; add -std= options to CFLAGS and CXXFLAGS
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2013-09-09 22:37:44 -07:00 |
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ebc561e415
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Modify SConstruct for C++
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2013-09-09 21:45:25 -07:00 |
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f80b580017
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Play with the dot product test -- it wasn't sufficient to catch an error >_<
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2013-09-09 09:06:19 -07:00 |
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07c70b2bc7
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Initialize ray before testing intersection
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2013-09-09 09:03:07 -07:00 |
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ee536de7dc
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Add tests for sphere_point_lies_on_surface and sphere_compute_normal
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2013-09-09 08:53:19 -07:00 |
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600f93b908
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Use test_assert_within_epsilon for testing floating point equality
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2013-09-09 08:53:05 -07:00 |
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13ca9abc53
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Add test_asserts module
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2013-09-09 08:52:35 -07:00 |
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bfb1a1b3d5
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Add sphere_point_lies_on_surface and sphere_compute_normal
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2013-09-09 08:52:14 -07:00 |
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ca2a5c1b3b
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Use INFINITY for nearest_t
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2013-09-08 21:08:52 -07:00 |
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a644539fd3
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TODO: Lighting
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2013-09-08 20:52:57 -07:00 |
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