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810990cbe9
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Return Vector3::Zero for normal if point is not on surface of plane
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2013-09-22 17:43:13 -07:00 |
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a13ce45d39
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Shift scene objects around to try to see a plane...
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2013-09-22 17:42:50 -07:00 |
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ebb9b7aab9
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Shift the plane down (I think)
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2013-09-22 12:13:11 -07:00 |
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34296feeb2
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Add a plane to the scene
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2013-09-22 10:16:32 -07:00 |
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d166752f22
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Add object_plane.cc to the build
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2013-09-22 10:16:27 -07:00 |
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c405302613
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Add operator<< overload for Object
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2013-09-22 10:16:15 -07:00 |
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c6b8b167ca
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Add operator<< overloads for Vector3, Ray, and Color
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2013-09-22 10:15:41 -07:00 |
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2ea0589b44
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Add Planes
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2013-09-22 09:58:40 -07:00 |
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5d14a63c37
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Add cross product operation to Vector3
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2013-09-22 08:37:58 -07:00 |
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a41817217a
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Blend specular color with reflected color
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2013-09-21 17:14:47 -07:00 |
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d5f640871c
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Comment about lambert shading
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2013-09-21 17:06:49 -07:00 |
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daeb052003
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Don't acknowledge intersections closer than t=1e-2.
This avoids intersections with the shape itself.
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2013-09-21 17:04:54 -07:00 |
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6c1e8c7ffb
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Add min_weight property to Scene
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2013-09-21 17:01:11 -07:00 |
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482896cfa1
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First pass at doing reflections -- splotchy...
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2013-09-21 16:45:30 -07:00 |
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58f3cdd304
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Add default values for trace_ray depth and weight arguments
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2013-09-21 16:45:10 -07:00 |
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745aa27447
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Add specular parameters to Material
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2013-09-21 15:53:16 -07:00 |
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90530b74ef
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Return Black if max depth exceeded
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2013-09-21 15:42:11 -07:00 |
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4eafa294ed
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Add /usr/local/{lib,include} to SConstruct
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2013-09-21 15:34:12 -07:00 |
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8e0a14cc2f
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SCons: LIBS is a list
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2013-09-20 09:54:08 -07:00 |
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f6e92f2571
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Fix compiler errors in camera module
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2013-09-20 09:21:25 -07:00 |
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746731398a
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Accessors for Camera attributes
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2013-09-20 09:10:56 -07:00 |
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764afab8ac
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Camera stuff -- empty implementations of compute_primary_ray
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2013-09-20 09:10:56 -07:00 |
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fb6920e923
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Add X, Y, and Z unit vectors
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2013-09-20 09:10:55 -07:00 |
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99f98d2bf5
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Add virtual destructor to Writer
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2013-09-20 09:10:55 -07:00 |
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0bd0cc277f
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Ignore PNG files
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2013-09-20 09:10:55 -07:00 |
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4523671920
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Forward declare Scene class in Writer
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2013-09-20 09:10:43 -07:00 |
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16a37f6fb3
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Shadows!
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2013-09-13 18:56:07 -07:00 |
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3dbde9a60d
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Set diffuse parameters for materials
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2013-09-13 18:39:31 -07:00 |
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529b1978a6
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Use diffuse parameters to compute shading
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2013-09-13 18:39:23 -07:00 |
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887233e3e4
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Add diffuse parameters to Material
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2013-09-13 18:39:11 -07:00 |
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438b0734a4
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Use ambient light in lighting calculations
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2013-09-13 18:25:22 -07:00 |
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3b7f672ab3
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Add get_ambient() to Scene
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2013-09-13 18:25:09 -07:00 |
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fcc6f1a718
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Add set_intensity; clean up PointLight constructors
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2013-09-13 18:24:12 -07:00 |
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e72374b7db
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Add some ambient light
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2013-09-13 18:23:36 -07:00 |
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dea1967344
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Add operator overloads for Color taking Color references
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2013-09-13 18:23:25 -07:00 |
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cae8b21068
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Clean up shapes and lights lists
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2013-09-13 14:15:55 -07:00 |
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fcd2781cc7
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Add ambient property to Scene
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2013-09-13 14:15:34 -07:00 |
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e55828890b
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Add virtual destructor for Shape class
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2013-09-13 14:14:45 -07:00 |
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55ef253c10
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New lighting object tree: AmbientLight -> PointLight
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2013-09-13 14:14:03 -07:00 |
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9fef3c33d2
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Add RGB constructor to color
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2013-09-13 14:10:52 -07:00 |
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6fcfcd09b5
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Add div and length tests for Vector3
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2013-09-13 11:14:34 -07:00 |
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25e7ed2b21
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Add a bunch of tests for Vector3
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2013-09-13 11:10:07 -07:00 |
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b631875246
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Add operator== and operator!= to Vector3
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2013-09-13 11:09:37 -07:00 |
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a5fd16e5b3
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Build test with gtest, correctly
|
2013-09-13 11:09:20 -07:00 |
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e8a6099158
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Move main() and test code for basics to C++
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2013-09-12 16:16:29 -07:00 |
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6be100e28a
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Update testing makefile
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2013-09-12 15:54:17 -07:00 |
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da87ac8dd2
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Add operator overloads for Colors and floats
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2013-09-12 15:51:08 -07:00 |
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d9a8920cdf
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Add gtest
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2013-09-12 15:50:40 -07:00 |
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4799a7fe49
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Code formatting in basics
|
2013-09-12 15:00:26 -07:00 |
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67cb6c9fea
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Implement operator overloads for Vector3
|
2013-09-12 14:59:33 -07:00 |
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