f99608085e
Log the camera before rendering
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Implement an operator<< for Cameras. Log the scene's camera.
2014-08-03 19:10:31 -07:00
bcf93bb4ce
LookAt comments
2014-08-03 18:51:49 -07:00
7297bc5c17
Add Camera::LookAt
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This is identical to the POV-Ray look_at keyword for cameras. In fact, I stole the code almost directly from them… It's super handy for panning and tilting the camera towards a particular point, and saves me having to do dubiously accurate direction vector calculations by hand.
I still need to figure out what exactly this math is doing.
2014-08-03 18:34:00 -07:00
c65c6a3cfd
Use shared_ptr for Scene::mCamera
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Makes memory management a bit easier...
2014-07-20 12:37:31 -07:00
c564791d1a
Camera doesn't inherit from Object; defines its own origin.
2014-07-20 12:37:04 -07:00
709453adcb
Fix a comment about Camera::mUp
2014-07-20 12:19:59 -07:00
6f04526d36
Default and copy constructors for Perspective and Orthographic cameras
2014-07-19 20:56:47 -07:00
b85a6aed7b
Bit more clean up of cameras
2014-07-19 17:24:52 -07:00
daf5c7d8a6
Clean up camera module
2014-07-19 16:30:26 -07:00
899064ce42
Add a perspective camera
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Finally! :D Verified (mostly) and carefully thought through by looking at the
Pov-Ray code and doing the linear algebra by hand. Fun times.
2014-07-16 23:31:39 -07:00
0e1106aa41
Update the call signature of compute_primary_ray
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It takes the current X and Y coordinates and the height and width of the image.
2014-07-16 23:29:54 -07:00
05327fbe7a
Missed a few things when I…
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- Removed the (viewing) angle member
- Added Up and Right vectors
2014-07-16 23:29:01 -07:00
8336753bcf
Remove pixel dimensions from camera
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The scene computes those and gives them to the camera for each ray
2014-07-16 23:24:32 -07:00
f6e92f2571
Fix compiler errors in camera module
2013-09-20 09:21:25 -07:00
746731398a
Accessors for Camera attributes
2013-09-20 09:10:56 -07:00
764afab8ac
Camera stuff -- empty implementations of compute_primary_ray
2013-09-20 09:10:56 -07:00
87b3ca0efc
Add camera module
2013-09-06 19:00:40 -07:00