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basics.cc
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Add X, Y, and Z unit vectors
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2013-09-20 09:10:55 -07:00 |
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basics.h
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Add X, Y, and Z unit vectors
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2013-09-20 09:10:55 -07:00 |
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camera.cc
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Accessors for Camera attributes
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2013-09-20 09:10:56 -07:00 |
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camera.h
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Accessors for Camera attributes
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2013-09-20 09:10:56 -07:00 |
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charles.cc
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Set diffuse parameters for materials
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2013-09-13 18:39:31 -07:00 |
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light.cc
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Add set_intensity; clean up PointLight constructors
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2013-09-13 18:24:12 -07:00 |
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light.h
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Add set_intensity; clean up PointLight constructors
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2013-09-13 18:24:12 -07:00 |
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material.cc
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Add diffuse parameters to Material
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2013-09-13 18:39:11 -07:00 |
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material.h
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Add diffuse parameters to Material
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2013-09-13 18:39:11 -07:00 |
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object.cc
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Add virtual destructor for Shape class
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2013-09-13 14:14:45 -07:00 |
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object.h
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Add virtual destructor for Shape class
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2013-09-13 14:14:45 -07:00 |
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object_sphere.cc
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Return a normalized vector from compute_normal
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2013-09-11 22:03:36 -07:00 |
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object_sphere.h
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Activate point_is_on_surface() and calculate_normal()
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2013-09-10 22:32:46 -07:00 |
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scene.cc
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Shadows!
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2013-09-13 18:56:07 -07:00 |
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scene.h
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Add get_ambient() to Scene
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2013-09-13 18:25:09 -07:00 |
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SConscript
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Camera stuff -- empty implementations of compute_primary_ray
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2013-09-20 09:10:56 -07:00 |
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texture.c
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Add Texture module
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2013-09-07 22:12:27 -07:00 |
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texture.h
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Add Texture module
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2013-09-07 22:12:27 -07:00 |
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writer.h
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Add virtual destructor to Writer
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2013-09-20 09:10:55 -07:00 |
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writer_png.cc
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Convert writer_png to C++; add Writer class; add PNGWriter class
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2013-09-10 21:02:04 -07:00 |
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writer_png.h
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Convert writer_png to C++; add Writer class; add PNGWriter class
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2013-09-10 21:02:04 -07:00 |