charles/src
2013-09-20 09:10:56 -07:00
..
basics.cc Add X, Y, and Z unit vectors 2013-09-20 09:10:55 -07:00
basics.h Add X, Y, and Z unit vectors 2013-09-20 09:10:55 -07:00
camera.cc Accessors for Camera attributes 2013-09-20 09:10:56 -07:00
camera.h Accessors for Camera attributes 2013-09-20 09:10:56 -07:00
charles.cc Set diffuse parameters for materials 2013-09-13 18:39:31 -07:00
light.cc Add set_intensity; clean up PointLight constructors 2013-09-13 18:24:12 -07:00
light.h Add set_intensity; clean up PointLight constructors 2013-09-13 18:24:12 -07:00
material.cc Add diffuse parameters to Material 2013-09-13 18:39:11 -07:00
material.h Add diffuse parameters to Material 2013-09-13 18:39:11 -07:00
object.cc Add virtual destructor for Shape class 2013-09-13 14:14:45 -07:00
object.h Add virtual destructor for Shape class 2013-09-13 14:14:45 -07:00
object_sphere.cc Return a normalized vector from compute_normal 2013-09-11 22:03:36 -07:00
object_sphere.h Activate point_is_on_surface() and calculate_normal() 2013-09-10 22:32:46 -07:00
scene.cc Shadows! 2013-09-13 18:56:07 -07:00
scene.h Add get_ambient() to Scene 2013-09-13 18:25:09 -07:00
SConscript Camera stuff -- empty implementations of compute_primary_ray 2013-09-20 09:10:56 -07:00
texture.c
texture.h
writer.h Add virtual destructor to Writer 2013-09-20 09:10:55 -07:00
writer_png.cc
writer_png.h