Commit graph

37 commits

Author SHA1 Message Date
620d5a5bc6 Fill in missing Vector4 symbols
Add assignment and call operators, bool operators, etc
2014-08-10 11:38:55 -07:00
49d097a803 Get rid of Matrix<N,M>, just use Matrix4 2014-08-10 10:51:12 -07:00
30d0570010 Add TooFar to util.hh 2014-08-10 10:49:45 -07:00
990d2b4c11 Add basics/util.hh
A place for NearZero, etc
2014-08-10 10:48:54 -07:00
74bbc87610 Trying to get this copy/move thing right between matrices and vectors 2014-08-10 09:42:02 -07:00
a5f451a120 Basics unit tests found some bugs! 2014-08-09 22:00:54 -07:00
c90c545f40 Define color constants 2014-08-09 21:30:28 -07:00
bb789476b6 New basics gets the remainder of the stuff from old basics
EPSILON, MAX_DISTANCE, NearZeor, NearlyEqual, TooFar.
2014-08-09 21:21:57 -07:00
b7a9f07d5e Lots of little niggling compiler errors 2014-08-09 20:46:26 -07:00
d085a192e8 Clean up basics::Color 2014-08-09 19:39:41 -07:00
4b396cabe8 Move Color over to basics 2014-08-09 19:30:47 -07:00
c49457a817 Implement Normalized, LinearCombination, and operator<< on Vector4s 2014-08-09 11:55:10 -07:00
217c4709aa Vector4's constructor takes default arguments 2014-08-09 10:08:44 -07:00
519eb347d1 Vector4 constructor from Matrix<4,1> 2014-08-09 09:57:35 -07:00
43cb182aa7 Have to use operator() for Matrix<>::operator*
Matrix<N,P> is a different class from Matrix<N,M> so Matrix<N,M> can't access protected member data on Matrix<N,P>. There must be a better way that having to do the multiplies requires for operator().
2014-08-09 09:57:09 -07:00
9aa557293a A Ray class in basics! 2014-08-09 09:33:22 -07:00
b41cdb7186 Vector4 +, -, negation, and *
+, -, and negation were easy. Multiplication is wacky because the Matrix class does it. So, to do binary * (not *=) I needed to dynamic_cast the resulting Matrix<4,1> to a Vector4&&.
2014-08-09 09:32:48 -07:00
a3d51f7cf3 TranslationMatrix() is not static 2014-08-09 09:02:04 -07:00
9b6b6a20b7 Const versions of Vector4's X(), Y(), and Z() 2014-08-09 09:01:52 -07:00
8ccfbc0498 Scalar multiplication Doxygen group 2014-08-09 08:31:37 -07:00
cf57dfc51a I give up on Normalization
Compiler was complaining about casting between Vector4 and Matrix<4,1> so I just did the division by hand.

I bet operator* and operator/ are broken for Vector4s as well...
2014-08-09 08:31:25 -07:00
32292a45fa Move EPSILON and MAX_DISTANCE back to basics.h 2014-08-09 08:30:29 -07:00
fa3708edfb Implement a bunch of the useful Vector operations 2014-08-08 23:05:38 -07:00
9b076f1533 Implement more robust * and / for Matrix 2014-08-08 23:05:24 -07:00
be15d553f1 Move EPSILON and MAX_DISTANCE to basics/basics.hh 2014-08-08 23:04:52 -07:00
b59b6d85c0 Add Matrix4, implement TranslationMatrix() 2014-08-08 22:14:20 -07:00
9474153736 Move Zero() and Identity() definitions to the right place 2014-08-08 22:13:51 -07:00
2cadffd7d4 Fix Vector4 constructors and clean up compiler errors 2014-08-08 21:47:44 -07:00
3bf72bd78d Build basics! 2014-08-08 21:12:44 -07:00
da127ccde3 Vector4 subclass instead of typedef 2014-08-08 21:12:37 -07:00
2b9fec5d82 Const operator== 2014-08-08 21:12:18 -07:00
bfd3b8cbce uint –> UInt 2014-08-08 21:12:06 -07:00
3b713856db Vector, a single-column Matrix 2014-08-08 20:44:43 -07:00
c5b9d73a96 Add constructors and operator== to Matrix<> 2014-08-08 20:44:31 -07:00
a9c8d84ac2 Top-level include for basics 2014-08-08 17:38:13 -07:00
064ee2e4f1 Include <vector> in basics types.hh 2014-08-08 17:38:05 -07:00
32b52ace93 Templated matrix class 2014-08-08 17:35:34 -07:00