620d5a5bc6
Fill in missing Vector4 symbols
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Add assignment and call operators, bool operators, etc
2014-08-10 11:38:55 -07:00
49d097a803
Get rid of Matrix<N,M>, just use Matrix4
2014-08-10 10:51:12 -07:00
30d0570010
Add TooFar to util.hh
2014-08-10 10:49:45 -07:00
990d2b4c11
Add basics/util.hh
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A place for NearZero, etc
2014-08-10 10:48:54 -07:00
74bbc87610
Trying to get this copy/move thing right between matrices and vectors
2014-08-10 09:42:02 -07:00
a5f451a120
Basics unit tests found some bugs!
2014-08-09 22:00:54 -07:00
c90c545f40
Define color constants
2014-08-09 21:30:28 -07:00
bb789476b6
New basics gets the remainder of the stuff from old basics
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EPSILON, MAX_DISTANCE, NearZeor, NearlyEqual, TooFar.
2014-08-09 21:21:57 -07:00
b7a9f07d5e
Lots of little niggling compiler errors
2014-08-09 20:46:26 -07:00
d085a192e8
Clean up basics::Color
2014-08-09 19:39:41 -07:00
4b396cabe8
Move Color over to basics
2014-08-09 19:30:47 -07:00
c49457a817
Implement Normalized, LinearCombination, and operator<< on Vector4s
2014-08-09 11:55:10 -07:00
217c4709aa
Vector4's constructor takes default arguments
2014-08-09 10:08:44 -07:00
519eb347d1
Vector4 constructor from Matrix<4,1>
2014-08-09 09:57:35 -07:00
43cb182aa7
Have to use operator() for Matrix<>::operator*
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Matrix<N,P> is a different class from Matrix<N,M> so Matrix<N,M> can't access protected member data on Matrix<N,P>. There must be a better way that having to do the multiplies requires for operator().
2014-08-09 09:57:09 -07:00
9aa557293a
A Ray class in basics!
2014-08-09 09:33:22 -07:00
b41cdb7186
Vector4 +, -, negation, and *
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+, -, and negation were easy. Multiplication is wacky because the Matrix class does it. So, to do binary * (not *=) I needed to dynamic_cast the resulting Matrix<4,1> to a Vector4&&.
2014-08-09 09:32:48 -07:00
a3d51f7cf3
TranslationMatrix() is not static
2014-08-09 09:02:04 -07:00
9b6b6a20b7
Const versions of Vector4's X(), Y(), and Z()
2014-08-09 09:01:52 -07:00
8ccfbc0498
Scalar multiplication Doxygen group
2014-08-09 08:31:37 -07:00
cf57dfc51a
I give up on Normalization
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Compiler was complaining about casting between Vector4 and Matrix<4,1> so I just did the division by hand.
I bet operator* and operator/ are broken for Vector4s as well...
2014-08-09 08:31:25 -07:00
32292a45fa
Move EPSILON and MAX_DISTANCE back to basics.h
2014-08-09 08:30:29 -07:00
fa3708edfb
Implement a bunch of the useful Vector operations
2014-08-08 23:05:38 -07:00
9b076f1533
Implement more robust * and / for Matrix
2014-08-08 23:05:24 -07:00
be15d553f1
Move EPSILON and MAX_DISTANCE to basics/basics.hh
2014-08-08 23:04:52 -07:00
b59b6d85c0
Add Matrix4, implement TranslationMatrix()
2014-08-08 22:14:20 -07:00
9474153736
Move Zero() and Identity() definitions to the right place
2014-08-08 22:13:51 -07:00
2cadffd7d4
Fix Vector4 constructors and clean up compiler errors
2014-08-08 21:47:44 -07:00
3bf72bd78d
Build basics!
2014-08-08 21:12:44 -07:00
da127ccde3
Vector4 subclass instead of typedef
2014-08-08 21:12:37 -07:00
2b9fec5d82
Const operator==
2014-08-08 21:12:18 -07:00
bfd3b8cbce
uint –> UInt
2014-08-08 21:12:06 -07:00
3b713856db
Vector, a single-column Matrix
2014-08-08 20:44:43 -07:00
c5b9d73a96
Add constructors and operator== to Matrix<>
2014-08-08 20:44:31 -07:00
a9c8d84ac2
Top-level include for basics
2014-08-08 17:38:13 -07:00
064ee2e4f1
Include <vector> in basics types.hh
2014-08-08 17:38:05 -07:00
32b52ace93
Templated matrix class
2014-08-08 17:35:34 -07:00