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82c7e75e11
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Normalize primary ray direction vectors
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2014-08-02 14:10:28 -07:00 |
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c564791d1a
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Camera doesn't inherit from Object; defines its own origin.
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2014-07-20 12:37:04 -07:00 |
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6f04526d36
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Default and copy constructors for Perspective and Orthographic cameras
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2014-07-19 20:56:47 -07:00 |
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b85a6aed7b
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Bit more clean up of cameras
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2014-07-19 17:24:52 -07:00 |
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daf5c7d8a6
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Clean up camera module
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2014-07-19 16:30:26 -07:00 |
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899064ce42
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Add a perspective camera
Finally! :D Verified (mostly) and carefully thought through by looking at the
Pov-Ray code and doing the linear algebra by hand. Fun times.
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2014-07-16 23:31:39 -07:00 |
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360bc52080
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I don't really know if this is correct; I have not verified it
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2014-07-16 23:30:25 -07:00 |
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0e1106aa41
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Update the call signature of compute_primary_ray
It takes the current X and Y coordinates and the height and width of the image.
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2014-07-16 23:29:54 -07:00 |
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72e93eccb3
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Reformat description of OrthographicCamera::compute_primary_ray
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2014-07-16 23:26:41 -07:00 |
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8eb98270af
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Add Up and Right vectors to the camera
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2014-07-16 23:25:54 -07:00 |
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8336753bcf
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Remove pixel dimensions from camera
The scene computes those and gives them to the camera for each ray
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2014-07-16 23:24:32 -07:00 |
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f6e92f2571
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Fix compiler errors in camera module
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2013-09-20 09:21:25 -07:00 |
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746731398a
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Accessors for Camera attributes
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2013-09-20 09:10:56 -07:00 |
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764afab8ac
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Camera stuff -- empty implementations of compute_primary_ray
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2013-09-20 09:10:56 -07:00 |
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