e2553cca3b
Clean up RoomGenerator.Configuration
2023-03-04 11:08:11 -08:00
b9c45f44b2
Clean up the doc comment on Entity
2023-03-04 11:07:32 -08:00
a83b85b7a0
Add one stray import to map.generator.room
2023-02-20 18:02:21 -08:00
a542bb956a
Add CellularAtomataMapGenerator
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First pass at a cellular atomata map generator.
Add map.grid and a make_grid function to make it easier to make
numpy arrays for Map purposes.
Add ca.py to test the generator.
2023-02-20 18:02:01 -08:00
be7198b16d
Update the doc string of Rect.inset_rect
2023-02-20 18:00:41 -08:00
6aefff838d
Implement Rect.__contains__ on a Point
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Returns True if the Rect contains the point.
2023-02-20 18:00:29 -08:00
b8e7e3d059
Clean up log module documentation
2023-02-20 17:11:55 -08:00
09480e7499
Fix up some imports in map.room
2023-02-19 19:13:31 -08:00
706a244382
Fix up some imports in map.generator.room
2023-02-19 19:13:19 -08:00
445c600bf9
Add a doc string to Rect.corners
2023-02-19 19:08:32 -08:00
22ad73af0b
Fix Rect.corners based on the unit test
2023-02-19 19:06:24 -08:00
47014d4e6e
Move field of view updates to Map.update_field_of_view
2023-02-19 18:37:14 -08:00
9bd287dc9f
Add Map.__str__
2023-02-19 18:34:59 -08:00
21c3b5d94f
Small bit of reformatting and type checking
2023-02-19 18:22:45 -08:00
885868f39e
Add a test for RectangularRoom.wall_points
2023-02-19 18:18:40 -08:00
5470ea697c
Add a test for Rect.corners
2023-02-19 18:18:09 -08:00
64844d124b
A couple fixes in items.py
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Reformat the items in items.py
Fix the type declaration of Item.background_color
2023-02-18 22:57:37 -08:00
30727ccac1
Add a test for Point.is_adjacent_to
2023-02-18 22:55:41 -08:00
37ffa423b6
Pass the whole Map into MapGenerator.generate
2023-02-18 22:55:20 -08:00
7428d95126
Fix the implementation of Point.is_adjacent_to
2023-02-18 22:51:58 -08:00
06d34a527b
Add Point.manhattan_distance_to
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Returns the manhattan distance to another Point.
2023-02-18 22:51:42 -08:00
462eebd95c
Add Rect.corners
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An iterator over the corners of the rectangle
2023-02-18 22:51:19 -08:00
306d6fd13f
Add pytest unit tests
2023-02-18 10:49:35 -08:00
8fc5206e95
Ignore .venv directory in the VSCode workspace
2023-02-18 10:40:55 -08:00
292fa852f9
Add non-Sandbox launch target
2023-02-18 10:40:36 -08:00
d5e8891545
Add back some imports to map/room.py
2023-02-15 08:36:43 -08:00
e377b3d7b6
Change the name of the Sandbox scheme to indicate it's the Sandbox scheme
2023-02-15 08:26:01 -08:00
4050ac5c6f
Add a bunch of doc strings and header comments to files
2023-02-15 08:25:40 -08:00
633580e27a
Add Rect.edges
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Iterates the minimum and maximum x and y edges for the Rect.
2023-02-15 08:22:32 -08:00
e6c4717e80
Let the Hero specify its own sight radius
2023-02-15 08:21:49 -08:00
77fc9467bc
Fix accidentally breaking QuitAction
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When I added some type safety to Engine.process_input_action, I just
dropped any action without an actor.
2023-02-12 19:48:45 -08:00
356e205f2c
Implement viewport tracking for the MapWindow
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As the player moves the hero, the MapWindow will try to keep the
hero in the middle of the view.
2023-02-12 19:47:27 -08:00
402e910915
Add Map.bounds
2023-02-12 19:45:12 -08:00
0a6ff23dcd
Bigger maps!
2023-02-12 19:44:52 -08:00
b5f25822df
Add a UI log
2023-02-12 19:44:41 -08:00
36206b5cc0
Clean up __add__ on Point; add __sub__
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The dunder add method only ever had one overload, so you don't need to
declare an overload
2023-02-12 19:44:28 -08:00
7e00f58a40
Refactor Action into Action and ActionWithActor
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The base class Actor doesn't declare a (optional) actor attribute.
The ActionWithActor has a non-optional actor attribute.
This makes the type checker happier, and means we can have some actions
that don't have actors.
2023-02-12 16:34:37 -08:00
8efd3ce207
Refactor map rendering
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- Move all map rendering to a new MapWindow class
- Clip map rendering to the bounds of the Window
- Pass in Entities list from the Engine and render them relative to the window
The map doesn't scroll yet, so it'll always be clipped on the bottom and
right.
2023-02-12 15:55:01 -08:00
ec28f984da
Add a couple geometry methods
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- Vector.from_point to convert a point to a vector
- Rect.width and Rect.height convenience properties
2023-02-12 15:52:26 -08:00
b0b75f7e76
Use RandomRect room generator and Elbow corridor generator for the map
2023-02-12 14:32:32 -08:00
8aa329d368
Increase sight radius to 30 (from 8)
2023-02-12 14:30:53 -08:00
1aa6d14540
Fix some type checker errors by moving an assert above where the property is accessed
2023-02-12 14:30:40 -08:00
a709f3fba5
Detect when Shift is pressed and don't return a WaitAction when Shift+. is pressed
2023-02-12 14:29:45 -08:00
253db06683
Add the --sandbox argument to the default run config
2023-02-12 14:29:11 -08:00
2851ce36a0
Update virtualenv requirements
2023-02-12 14:28:57 -08:00
d8275725b8
Allow many more (30) attempts at generating a random rect for the RandomRectRoomGenerator
2023-02-12 14:28:42 -08:00
cf31bcc272
Create a more semantic Size.numpy_shape property
2023-02-12 14:28:14 -08:00
84f7bdb947
Little grammar fix in RenderOrder's doc comment
2023-02-12 14:24:56 -08:00
06ae79ccd0
Redo the configuration metchanism
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- Allow passing a font on the command line via --font
- Move the engine configuration to its own module
- Redo entirely the font configuration: move it to the configuration module
- Pass the configuration object to the Map in place of the size argument
2023-02-12 14:24:36 -08:00
6780b0495c
Move all the interface stuff to interface.Interface
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Draw three windows with frames:
- map window
- info window (hit point bar; turn count)
- message window
Clean up the UI code in the Engine.
2023-02-11 01:21:52 -08:00