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529b1978a6
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Use diffuse parameters to compute shading
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2013-09-13 18:39:23 -07:00 |
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887233e3e4
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Add diffuse parameters to Material
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2013-09-13 18:39:11 -07:00 |
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438b0734a4
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Use ambient light in lighting calculations
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2013-09-13 18:25:22 -07:00 |
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3b7f672ab3
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Add get_ambient() to Scene
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2013-09-13 18:25:09 -07:00 |
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fcc6f1a718
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Add set_intensity; clean up PointLight constructors
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2013-09-13 18:24:12 -07:00 |
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e72374b7db
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Add some ambient light
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2013-09-13 18:23:36 -07:00 |
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dea1967344
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Add operator overloads for Color taking Color references
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2013-09-13 18:23:25 -07:00 |
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cae8b21068
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Clean up shapes and lights lists
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2013-09-13 14:15:55 -07:00 |
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fcd2781cc7
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Add ambient property to Scene
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2013-09-13 14:15:34 -07:00 |
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e55828890b
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Add virtual destructor for Shape class
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2013-09-13 14:14:45 -07:00 |
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55ef253c10
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New lighting object tree: AmbientLight -> PointLight
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2013-09-13 14:14:03 -07:00 |
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9fef3c33d2
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Add RGB constructor to color
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2013-09-13 14:10:52 -07:00 |
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6fcfcd09b5
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Add div and length tests for Vector3
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2013-09-13 11:14:34 -07:00 |
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25e7ed2b21
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Add a bunch of tests for Vector3
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2013-09-13 11:10:07 -07:00 |
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b631875246
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Add operator== and operator!= to Vector3
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2013-09-13 11:09:37 -07:00 |
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a5fd16e5b3
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Build test with gtest, correctly
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2013-09-13 11:09:20 -07:00 |
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e8a6099158
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Move main() and test code for basics to C++
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2013-09-12 16:16:29 -07:00 |
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6be100e28a
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Update testing makefile
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2013-09-12 15:54:17 -07:00 |
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da87ac8dd2
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Add operator overloads for Colors and floats
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2013-09-12 15:51:08 -07:00 |
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d9a8920cdf
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Add gtest
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2013-09-12 15:50:40 -07:00 |
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4799a7fe49
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Code formatting in basics
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2013-09-12 15:00:26 -07:00 |
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67cb6c9fea
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Implement operator overloads for Vector3
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2013-09-12 14:59:33 -07:00 |
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cc126a153e
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Add ray count and duration stats
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2013-09-12 09:10:22 -07:00 |
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a3bdc01d45
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Compact some normalization and stuff
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2013-09-11 22:11:56 -07:00 |
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0e678938fe
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Move the light
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2013-09-11 22:11:44 -07:00 |
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fcde85c642
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Return *this after normalizing
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2013-09-11 22:07:34 -07:00 |
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e76bf0f444
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Lambert shading!
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2013-09-11 22:03:50 -07:00 |
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1e39776145
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Return a normalized vector from compute_normal
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2013-09-11 22:03:36 -07:00 |
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3646fa40ab
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Remove the second light
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2013-09-11 22:03:18 -07:00 |
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8a1934f957
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Reorder some code -- just some formatting
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2013-09-11 10:35:03 -07:00 |
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247e205827
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Return material color if there was a ray intersection
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2013-09-11 10:33:56 -07:00 |
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3a5c6cddf9
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Add max_depth parameter
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2013-09-11 10:33:20 -07:00 |
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2c23fb819e
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Add Materials to the shapes in the scene
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2013-09-11 09:05:27 -07:00 |
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b480e2c869
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Lights need basics.h
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2013-09-11 08:57:05 -07:00 |
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c6c11ca95a
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Add operator*= to colors
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2013-09-11 08:56:53 -07:00 |
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51c79b9b76
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Add Material class
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2013-09-11 08:56:28 -07:00 |
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aed523d457
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Add lights to the scene
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2013-09-11 08:38:39 -07:00 |
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86a9c74c1e
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Activate point_is_on_surface() and calculate_normal()
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2013-09-10 22:32:46 -07:00 |
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6bb7689ac0
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Add lights to the scene
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2013-09-10 21:49:01 -07:00 |
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14b246b6e9
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Add light module
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2013-09-10 21:48:49 -07:00 |
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72c0d1475e
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Yay!
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2013-09-10 21:04:56 -07:00 |
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aa694e8128
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Update object_sphere for C++; inherit from Shape
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2013-09-10 21:04:31 -07:00 |
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df7a8988b2
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Remove scene.c
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2013-09-10 21:03:29 -07:00 |
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c9b130c121
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Update main() for C++
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2013-09-10 21:02:40 -07:00 |
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b42a756042
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Basic functions can't be inline (wat); fix dot product error
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2013-09-10 21:02:30 -07:00 |
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5d8a940f30
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Convert writer_png to C++; add Writer class; add PNGWriter class
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2013-09-10 21:02:04 -07:00 |
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568e3f4c55
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Update scene module for C++
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2013-09-10 16:28:38 -07:00 |
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17344bb4cd
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Add scene.cc to build
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2013-09-10 16:28:17 -07:00 |
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1d238d6923
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Fix object_sphere.cc
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2013-09-10 16:27:39 -07:00 |
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6de49ae679
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Add operator= to Vector3 and Color
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2013-09-10 16:25:12 -07:00 |
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