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e64b9403ac
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Log some extra spaces when logging scene objects
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2014-08-03 17:38:22 -07:00 |
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a0fbecf483
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Log all objects before starting the render
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2014-08-03 17:25:25 -07:00 |
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556e13ae74
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I was a little to hasty with this clean up
I actually need this check to get the closest shape for intersection.
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2014-08-03 13:05:22 -07:00 |
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4cbe9df324
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Legacy code clean up for t values
Intersection methods push values into the t vector in ascending order, so no need to check them in TraceRay.
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2014-08-03 12:46:14 -07:00 |
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6dcb9dd37f
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The problem was this one subtraction. Seriously.
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2014-08-02 23:46:02 -07:00 |
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5390600cdd
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TODO: what does this (apparently) random conditional do?
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2014-08-02 15:32:27 -07:00 |
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8ea832c090
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Disable specular calculations for now.
Just to simplify things while I'm figuring out the lighting model...
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2014-08-02 15:23:22 -07:00 |
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79c951030d
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Move Stats to its own module
Move Stats to its own module and pass it around to the intersection methods to keep track of how many tests and successful intersections there are.
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2014-08-02 15:21:14 -07:00 |
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b60e27824b
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Forgot declaration of shadowRay <- shadow_ray
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2014-08-02 14:33:50 -07:00 |
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8de737decd
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Little bit of code clean up in TraceRay
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2014-08-02 14:30:40 -07:00 |
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f8ec140f8e
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Do some logging in Scene
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2014-08-02 00:28:02 -07:00 |
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f5f47f5a9a
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Print number of objects in the scene before rendering
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2014-07-22 21:40:25 -07:00 |
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5a8d634590
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Update Scene a bit for new code style and namespaces in Object and Sphere
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2014-07-20 16:54:10 -07:00 |
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0d2011931c
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Account all types of rays -- print them at the end
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2014-07-20 14:21:12 -07:00 |
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c65c6a3cfd
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Use shared_ptr for Scene::mCamera
Makes memory management a bit easier...
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2014-07-20 12:37:31 -07:00 |
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3ec5b20f16
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Rename Scene::camera -> mCamera
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2014-07-19 20:57:12 -07:00 |
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68d0083ba8
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Object::get_material returns a pointer instead of a reference
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2014-07-19 14:09:47 -07:00 |
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25b246d3ed
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Use the PerspectiveCamera to generate primary rays.
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2014-07-16 23:32:44 -07:00 |
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a41817217a
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Blend specular color with reflected color
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2013-09-21 17:14:47 -07:00 |
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d5f640871c
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Comment about lambert shading
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2013-09-21 17:06:49 -07:00 |
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daeb052003
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Don't acknowledge intersections closer than t=1e-2.
This avoids intersections with the shape itself.
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2013-09-21 17:04:54 -07:00 |
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6c1e8c7ffb
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Add min_weight property to Scene
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2013-09-21 17:01:11 -07:00 |
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482896cfa1
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First pass at doing reflections -- splotchy...
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2013-09-21 16:45:30 -07:00 |
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58f3cdd304
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Add default values for trace_ray depth and weight arguments
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2013-09-21 16:45:10 -07:00 |
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90530b74ef
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Return Black if max depth exceeded
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2013-09-21 15:42:11 -07:00 |
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16a37f6fb3
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Shadows!
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2013-09-13 18:56:07 -07:00 |
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529b1978a6
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Use diffuse parameters to compute shading
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2013-09-13 18:39:23 -07:00 |
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438b0734a4
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Use ambient light in lighting calculations
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2013-09-13 18:25:22 -07:00 |
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3b7f672ab3
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Add get_ambient() to Scene
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2013-09-13 18:25:09 -07:00 |
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cae8b21068
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Clean up shapes and lights lists
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2013-09-13 14:15:55 -07:00 |
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fcd2781cc7
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Add ambient property to Scene
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2013-09-13 14:15:34 -07:00 |
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55ef253c10
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New lighting object tree: AmbientLight -> PointLight
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2013-09-13 14:14:03 -07:00 |
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cc126a153e
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Add ray count and duration stats
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2013-09-12 09:10:22 -07:00 |
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a3bdc01d45
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Compact some normalization and stuff
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2013-09-11 22:11:56 -07:00 |
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e76bf0f444
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Lambert shading!
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2013-09-11 22:03:50 -07:00 |
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8a1934f957
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Reorder some code -- just some formatting
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2013-09-11 10:35:03 -07:00 |
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247e205827
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Return material color if there was a ray intersection
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2013-09-11 10:33:56 -07:00 |
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3a5c6cddf9
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Add max_depth parameter
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2013-09-11 10:33:20 -07:00 |
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6bb7689ac0
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Add lights to the scene
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2013-09-10 21:49:01 -07:00 |
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72c0d1475e
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Yay!
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2013-09-10 21:04:56 -07:00 |
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568e3f4c55
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Update scene module for C++
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2013-09-10 16:28:38 -07:00 |
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