660f7290a0 
								
							 
						 
						
							
							
								
								[TheGreatCube] Start and stop the rendering loop in view lifecycle  
							
							
							
						 
						
							2015-11-15 08:54:15 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								eddb49a4a8 
								
							 
						 
						
							
							
								
								[Renderer] Fiddling with RenderingSurface; added OpenGL and GLKit to the linked frameworks  
							
							
							
						 
						
							2015-11-15 08:53:46 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								cb22821fc5 
								
							 
						 
						
							
							
								
								[Renderer] Move around OpenGLView setup to allow calling start() and stop()  
							
							
							
						 
						
							2015-11-15 08:29:07 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								c14a4fcd24 
								
							 
						 
						
							
							
								
								[Renderer] No need to nil out the renderer property  
							
							
							
						 
						
							2015-11-15 08:18:22 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								02b9d4d7d8 
								
							 
						 
						
							
							
								
								[TheGreatCube] Set the viewport of the view  
							
							
							
						 
						
							2015-11-14 23:58:08 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								c1fbf7bf95 
								
							 
						 
						
							
							
								
								[TheGreatCube] Implement a FrameRenderer  
							
							... 
							
							
							
							It doesn't really do anything yet... 
							
						 
						
							2015-11-14 23:47:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								f8ec516b2f 
								
							 
						 
						
							
							
								
								[Renderer] Override prepareOpenGL to do some more setup  
							
							... 
							
							
							
							Set the clear color and some depth buffer stuff. Eventually I want to move this
to the delegate, but not totally sure how yet. 
							
						 
						
							2015-11-14 23:46:47 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								cae145e0c1 
								
							 
						 
						
							
							
								
								[Renderer] Add RenderingSurface protocol  
							
							... 
							
							
							
							The OpenGLView implements RenderingSurface and passes itself in the newly
updated renderOntoSurface(_:atTime:) call. 
							
						 
						
							2015-11-14 23:46:37 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								0338f7360d 
								
							 
						 
						
							
							
								
								Create group for framework projects  
							
							
							
						 
						
							2015-11-14 23:23:14 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								207765654f 
								
							 
						 
						
							
							
								
								[Renderer] Move OpenGLView to OpenGL directory  
							
							
							
						 
						
							2015-11-14 23:21:55 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								e11620c8aa 
								
							 
						 
						
							
							
								
								[TheGreatCube] Simple storyboard with an OpenGLView  
							
							
							
						 
						
							2015-11-14 23:17:34 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								2abf63e6fc 
								
							 
						 
						
							
							
								
								[Renderer] Convert CV stuff to callback  
							
							... 
							
							
							
							Use callback instead of handler because the latter is apparently broken?
Fix a few issues I found by trying to build a simple app with it. 
							
						 
						
							2015-11-14 23:17:15 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								7f27ca7bc6 
								
							 
						 
						
							
							
								
								[TheGreatCube] A port of my HelloGLTriangle project to Swift and my libraries  
							
							
							
						 
						
							2015-11-14 22:17:24 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								bca8180f52 
								
							 
						 
						
							
							
								
								[Renderer] Define a FrameRenderer  
							
							... 
							
							
							
							This protocol is a delegate of the view/window/whatever that is running the
animation timer. When its renderAtTime() method is called, the rendering surface
should be fully prepared for drawing commands. 
							
						 
						
							2015-11-14 22:15:12 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								7e55045d10 
								
							 
						 
						
							
							
								
								[Renderer] Lots of clean up for OpenGLView.renderAtTime()  
							
							... 
							
							
							
							Lock and unlock and make current the view's context.
Do some weak error handling. 
							
						 
						
							2015-11-14 22:13:56 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								79ddf9ee54 
								
							 
						 
						
							
							
								
								[Renderer] Use a guard instead of an if  
							
							
							
						 
						
							2015-11-14 09:58:38 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								c9f24e095b 
								
							 
						 
						
							
							
								
								[Renderer] Delete and rebuild the Renderer project  
							
							... 
							
							
							
							It's just easier this way... 
							
						 
						
							2015-11-13 22:45:17 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								6fc2cd0a10 
								
							 
						 
						
							
							
								
								[Renderer] Rename OpenGLRenderer source directory to OpenGL  
							
							
							
						 
						
							2015-11-13 22:41:47 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								1485060712 
								
							 
						 
						
							
							
								
								[Renderer] Rename top-level directory  
							
							
							
						 
						
							2015-11-13 22:40:54 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								4d7c798b41 
								
							 
						 
						
							
							
								
								[Renderer] Rename OpenGLRenderer -> Renderer in Xcode  
							
							
							
						 
						
							2015-11-13 22:40:10 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								93da94e384 
								
							 
						 
						
							
							
								
								[OpenGLRenderer] Rough outline of an NSOpenGLView subclass  
							
							... 
							
							
							
							Handles setting up the displayLink and starting it when added/removed from a
superview. It is up to subclasses (or delegates -- I haven't decided which yet)
to add the appropriate behavior. 
							
						 
						
							2015-11-13 08:31:54 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								a1270d4ea5 
								
							 
						 
						
							
							
								
								[Math] MARKs for general health  
							
							
							
						 
						
							2015-11-12 23:23:24 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								d536e8f04b 
								
							 
						 
						
							
							
								
								[Math] Make Vector3 and Vector4 CustomStringConvertable  
							
							
							
						 
						
							2015-11-12 23:23:24 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								77b0bf7014 
								
							 
						 
						
							
							
								
								[Math] Make vectors AlmostEquatable  
							
							
							
						 
						
							2015-11-12 23:23:24 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								cd8bd144f6 
								
							 
						 
						
							
							
								
								[Math] Fix Matrix-Vector multiplication  
							
							
							
						 
						
							2015-11-12 23:23:24 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								23bbdac76a 
								
							 
						 
						
							
							
								
								[Math] Some basic Vector tests  
							
							
							
						 
						
							2015-11-12 23:23:24 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								58dfb3f787 
								
							 
						 
						
							
							
								
								[Math] ==~ operator applies to any <AlmostEquatable, EquatableWithinEpsilon>  
							
							
							
						 
						
							2015-11-12 23:23:24 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								1d1e5134d8 
								
							 
						 
						
							
							
								
								[Math] Add test that Matrix init throws for invalid values array  
							
							
							
						 
						
							2015-11-12 23:22:42 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								94b12cc2ba 
								
							 
						 
						
							
							
								
								[Math] Create Types.swift  
							
							
							
						 
						
							2015-11-06 08:15:23 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								204606d256 
								
							 
						 
						
							
							
								
								[Math] Some operator tests  
							
							
							
						 
						
							2015-11-01 20:40:37 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								541e7c38ef 
								
							 
						 
						
							
							
								
								[Math] Move the multiplication to the * operator  
							
							... 
							
							
							
							*= must be done with a temporary variable first to avoid stepping on the other elements. 
							
						 
						
							2015-11-01 20:40:27 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								65823610c1 
								
							 
						 
						
							
							
								
								[Math] Fix my negation operator  
							
							
							
						 
						
							2015-11-01 20:39:39 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								fcd68b8f86 
								
							 
						 
						
							
							
								
								[Math] Marks for Matrix tests  
							
							
							
						 
						
							2015-11-01 20:15:38 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								f6740cae06 
								
							 
						 
						
							
							
								
								[Math] Add translation, scale, and rotation about single axis constructors for Matrix4  
							
							
							
						 
						
							2015-11-01 20:15:13 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								95560b8a8a 
								
							 
						 
						
							
							
								
								[Math] for loops for checking Matrix values  
							
							
							
						 
						
							2015-11-01 19:40:20 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								48e531efbf 
								
							 
						 
						
							
							
								
								[Math] Refactor the tests a bit  
							
							... 
							
							
							
							Use non-optional m, and pre-set the values array. 
							
						 
						
							2015-11-01 19:40:00 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								0778e62fd0 
								
							 
						 
						
							
							
								
								[Math] Make Matrix subscript setters mutable  
							
							... 
							
							
							
							I think this avoids making unnecessary copies of the matrix when setting data values. 
							
						 
						
							2015-11-01 19:39:01 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								acd879465c 
								
							 
						 
						
							
							
								
								[Math] Working out some tests for matrices  
							
							
							
						 
						
							2015-11-01 13:12:17 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								90e9b96468 
								
							 
						 
						
							
							
								
								[Math] Bump the precedence of cross product to 151 -- it should be done first  
							
							
							
						 
						
							2015-11-01 07:32:17 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								bf9a4ba138 
								
							 
						 
						
							
							
								
								[Math] Remove some dead code  
							
							
							
						 
						
							2015-11-01 07:31:11 -08:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								c6203f1af8 
								
							 
						 
						
							
							
								
								[Math] Fix up the matrices  
							
							
							
						 
						
							2015-10-31 18:18:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								62570392b0 
								
							 
						 
						
							
							
								
								[Math] Tweakin' the Vectors a bit  
							
							... 
							
							
							
							- count is a static var 
							
						 
						
							2015-10-31 18:18:14 -07:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								662e95bcca 
								
							 
						 
						
							
							
								
								[COLLADA] Endless fighting with Swift and COLLADA blahhhhhh  
							
							
							
						 
						
							2015-10-31 12:52:12 -07:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								9be3a41bdf 
								
							 
						 
						
							
							
								
								Formatting  
							
							
							
						 
						
							2015-10-29 11:45:55 -07:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								e6df8499e5 
								
							 
						 
						
							
							
								
								Move some stuff around...  
							
							
							
						 
						
							2015-10-29 11:01:39 -07:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								d1bd19a356 
								
							 
						 
						
							
							
								
								Move vector stuff to its own Swift file and finish 'em up!  
							
							
							
						 
						
							2015-10-29 10:56:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								e7e53ba73c 
								
							 
						 
						
							
							
								
								Rename Matrices.swift -> Matrix.swift  
							
							
							
						 
						
							2015-10-29 07:51:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								3e1a1fc9b6 
								
							 
						 
						
							
							
								
								[Math] Vertex4  
							
							
							
						 
						
							2015-10-29 07:51:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								2b1e3648f4 
								
							 
						 
						
							
							
								
								[Math] Sort out Vector3, make it conform to Vector protocol  
							
							
							
						 
						
							2015-10-28 20:56:21 -07:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								84f7d6bc2c 
								
							 
						 
						
							
							
								
								Add empty COLLADA target/project to the workspace  
							
							
							
						 
						
							2015-10-28 20:38:46 -07:00