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e5601e7f43
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Define constructors for Object and Shape; move a bunch of Sphere code to object_sphere
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2013-09-10 15:45:13 -07:00 |
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f062efc349
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Make Vector3 methods const
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2013-09-10 15:34:08 -07:00 |
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68a4855edf
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Add object.cc and object_sphere.cc to SConscript
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2013-09-10 09:34:32 -07:00 |
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249f77e6cf
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Add object_sphere.h
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2013-09-10 09:34:15 -07:00 |
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2d66ba0945
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Move Sphere::does_intersect to object_sphere; fill out object_sphere in C++
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2013-09-10 09:33:59 -07:00 |
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a02e31952e
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Update object.cc for C++
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2013-09-10 09:18:05 -07:00 |
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6ad2f16acd
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Comments for basics!
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2013-09-09 23:03:41 -07:00 |
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08b10bba19
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const char * in charles.cc
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2013-09-09 22:51:55 -07:00 |
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4e28c26cc9
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Update SConscript with .cc files
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2013-09-09 22:51:10 -07:00 |
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a4a6dc8589
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Move .cpp to .cc
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2013-09-09 22:50:41 -07:00 |
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3006c6a8bc
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Convert charles.c to C++
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2013-09-09 22:48:52 -07:00 |
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b973003a6b
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Convert basics to C++
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2013-09-09 22:47:19 -07:00 |
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bfb1a1b3d5
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Add sphere_point_lies_on_surface and sphere_compute_normal
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2013-09-09 08:52:14 -07:00 |
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ca2a5c1b3b
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Use INFINITY for nearest_t
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2013-09-08 21:08:52 -07:00 |
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a644539fd3
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TODO: Lighting
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2013-09-08 20:52:57 -07:00 |
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5a54e325f2
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Image is 640x480
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2013-09-08 20:46:29 -07:00 |
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de77b9680b
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Three spheres
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2013-09-08 20:46:22 -07:00 |
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7524c9c3d8
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Fix scene_add_object -- break out of the while loop!
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2013-09-08 20:46:11 -07:00 |
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1760170952
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Fix funky scene_render code, for correctness
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2013-09-08 20:38:01 -07:00 |
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39871d33fe
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Fix funky PNG writer code, for correctness
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2013-09-08 20:37:05 -07:00 |
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c65f46a1fa
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Tweaks in basics, for correctness
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2013-09-08 20:32:38 -07:00 |
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11dc22fb8c
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Remove optimization for b =~ sqrt(b^2 - 4ac)
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2013-09-08 18:46:51 -07:00 |
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6e3f92e47c
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Comment and formatting tweaks
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2013-09-08 18:28:53 -07:00 |
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5129a6e545
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Update object module with changes to basics
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2013-09-08 18:06:40 -07:00 |
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21ccba45e4
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Clean up basics a bit; add vector_negate, ray_parameterize
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2013-09-08 17:45:37 -07:00 |
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d636a4f2ee
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Add comment about efficiency in vector_normalize
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2013-09-08 15:18:48 -07:00 |
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ebcb67a0cc
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Fixing the build system again
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2013-09-08 14:53:11 -07:00 |
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f81e403b16
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Revamp build system: build src and test into libs and link to make binaries
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2013-09-08 13:57:05 -07:00 |
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884c16424d
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Change the location and size of sphere to compensate for simplified ray generation
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2013-09-08 12:09:19 -07:00 |
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2417176f0c
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Change how rays are generated -- parallel to Z axis
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2013-09-08 12:09:02 -07:00 |
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4407f757e6
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Initialize nearest_t to 1e8
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2013-09-08 11:56:57 -07:00 |
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062074f034
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Add function header comment to vector_dot()
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2013-09-08 11:38:13 -07:00 |
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8b828e45a8
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Free intersection t values array after use.
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2013-09-08 09:06:51 -07:00 |
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99055ff5f4
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Add an object and a texture to the scene
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2013-09-08 08:45:32 -07:00 |
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34428a764d
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If ray intersects shape, return the shape's color
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2013-09-08 08:45:13 -07:00 |
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ca13877c19
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Add texture to objects
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2013-09-07 22:22:27 -07:00 |
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7b30584ba5
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Define ColorBlack
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2013-09-07 22:12:35 -07:00 |
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e77e9488c0
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Add Texture module
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2013-09-07 22:12:27 -07:00 |
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830979fc75
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First object in Scene objects list is pointed to by scene->objects
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2013-09-07 21:39:02 -07:00 |
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4e3092eecc
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Static-ify scene_trace_ray()
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2013-09-07 21:35:19 -07:00 |
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8df7a5a6a1
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Add a comment
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2013-09-07 18:42:36 -07:00 |
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c45331d79d
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Initial interesection test for ray tracing
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2013-09-07 18:41:46 -07:00 |
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c06fb87990
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Add scene_add_object
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2013-09-07 18:41:33 -07:00 |
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a73cce8dbf
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Compact declaration of default color in ray trace function
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2013-09-07 18:26:59 -07:00 |
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974ebd6ccd
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Add sphere intersection function
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2013-09-07 18:26:32 -07:00 |
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0c050734c7
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Add vector_sub_vector and vector_dot to basics
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2013-09-07 18:26:05 -07:00 |
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cee4113f6a
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Remove basics include from scene.h
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2013-09-07 16:48:57 -07:00 |
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da3aa51f1b
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Code for objects and spheres
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2013-09-07 16:48:50 -07:00 |
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b4cc32a196
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Add ObjectList struct
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2013-09-07 16:10:50 -07:00 |
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dc558c016b
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Basic driver for the ray tracer
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2013-09-07 16:10:42 -07:00 |
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