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5517aadb0a
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Remove prints from SConscript
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2014-07-18 21:27:17 -07:00 |
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e7b9ee8257
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Reformat some comments
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2014-07-17 20:17:17 -07:00 |
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c429be330d
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Reset SceneParser::mSection after parsing dimensions vector
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2014-07-17 20:15:44 -07:00 |
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87c544cec7
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'%lf' for doubles, not '%ld'
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2014-07-17 20:15:20 -07:00 |
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6ff108f360
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Implement ObjectParser
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2014-07-17 20:14:52 -07:00 |
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2a6f72f511
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Use new coordinates to place spheres with the perspective camera
It works!
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2014-07-16 23:33:37 -07:00 |
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25b246d3ed
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Use the PerspectiveCamera to generate primary rays.
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2014-07-16 23:32:44 -07:00 |
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899064ce42
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Add a perspective camera
Finally! :D Verified (mostly) and carefully thought through by looking at the
Pov-Ray code and doing the linear algebra by hand. Fun times.
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2014-07-16 23:31:39 -07:00 |
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360bc52080
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I don't really know if this is correct; I have not verified it
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2014-07-16 23:30:25 -07:00 |
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0e1106aa41
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Update the call signature of compute_primary_ray
It takes the current X and Y coordinates and the height and width of the image.
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2014-07-16 23:29:54 -07:00 |
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05327fbe7a
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Missed a few things when I…
- Removed the (viewing) angle member
- Added Up and Right vectors
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2014-07-16 23:29:01 -07:00 |
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72e93eccb3
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Reformat description of OrthographicCamera::compute_primary_ray
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2014-07-16 23:26:41 -07:00 |
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8eb98270af
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Add Up and Right vectors to the camera
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2014-07-16 23:25:54 -07:00 |
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8336753bcf
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Remove pixel dimensions from camera
The scene computes those and gives them to the camera for each ray
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2014-07-16 23:24:32 -07:00 |
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ca5cabb6ef
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Add LinearCombination for Vectors
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2014-07-16 23:23:26 -07:00 |
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2834fa45c6
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Replace dimensions code in SceneParser with a few lines of VectorParser magic
Neat!
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2014-07-15 23:33:02 -07:00 |
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bdd0afddf5
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Define format strings for int and double ParseScalar() methods
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2014-07-15 23:32:20 -07:00 |
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b8d0b274b1
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Implement templated VectorParser
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2014-07-15 23:31:48 -07:00 |
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d12f8c9fa6
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Define ParseScalar<T> and ParseScalarTraits
For parsing single YAML scalar values into C++ datatypes (mostly ints and doubles).
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2014-07-15 23:28:59 -07:00 |
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557d9a047f
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Define the Notify() method on UtilityParser
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2014-07-15 23:27:24 -07:00 |
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d20e4154fe
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Big YAML parser cleanup
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2014-07-15 17:27:27 -07:00 |
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687de91a81
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Quick 'n dirty setters for height and width
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2014-07-13 20:12:10 -07:00 |
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f59ec98035
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HOLY CRAP I CAN READ DIMENSIONS FROM YAML FILES
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2014-07-13 20:11:50 -07:00 |
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6a8bcc4973
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Add back a bunch of the programatic scene stuff
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2014-07-13 20:11:37 -07:00 |
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3687029bcd
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Parse YAML files in main()
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2014-07-13 18:06:21 -07:00 |
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b4327303ee
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Add YAML reader
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2014-07-13 18:06:03 -07:00 |
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dfd57da14f
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Correcting some build problems with old-style SConscripts
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2014-07-13 09:23:42 -07:00 |
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391251940b
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Merge remote-tracking branch 'base/master' into develop
Conflicts:
.gitignore
SConstruct
src/SConscript
test/SConscript
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2014-07-13 08:24:16 -07:00 |
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3ddfd94dfa
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No planes
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2014-07-13 07:43:18 -07:00 |
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2134f6a013
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Basic template SConscript
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2014-01-30 15:13:54 -08:00 |
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85213b6f50
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Add empty src/SConscript
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2014-01-30 14:08:20 -08:00 |
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810990cbe9
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Return Vector3::Zero for normal if point is not on surface of plane
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2013-09-22 17:43:13 -07:00 |
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a13ce45d39
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Shift scene objects around to try to see a plane...
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2013-09-22 17:42:50 -07:00 |
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ebb9b7aab9
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Shift the plane down (I think)
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2013-09-22 12:13:11 -07:00 |
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34296feeb2
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Add a plane to the scene
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2013-09-22 10:16:32 -07:00 |
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d166752f22
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Add object_plane.cc to the build
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2013-09-22 10:16:27 -07:00 |
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c405302613
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Add operator<< overload for Object
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2013-09-22 10:16:15 -07:00 |
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c6b8b167ca
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Add operator<< overloads for Vector3, Ray, and Color
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2013-09-22 10:15:41 -07:00 |
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2ea0589b44
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Add Planes
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2013-09-22 09:58:40 -07:00 |
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5d14a63c37
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Add cross product operation to Vector3
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2013-09-22 08:37:58 -07:00 |
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a41817217a
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Blend specular color with reflected color
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2013-09-21 17:14:47 -07:00 |
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d5f640871c
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Comment about lambert shading
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2013-09-21 17:06:49 -07:00 |
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daeb052003
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Don't acknowledge intersections closer than t=1e-2.
This avoids intersections with the shape itself.
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2013-09-21 17:04:54 -07:00 |
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6c1e8c7ffb
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Add min_weight property to Scene
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2013-09-21 17:01:11 -07:00 |
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482896cfa1
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First pass at doing reflections -- splotchy...
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2013-09-21 16:45:30 -07:00 |
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58f3cdd304
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Add default values for trace_ray depth and weight arguments
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2013-09-21 16:45:10 -07:00 |
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745aa27447
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Add specular parameters to Material
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2013-09-21 15:53:16 -07:00 |
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90530b74ef
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Return Black if max depth exceeded
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2013-09-21 15:42:11 -07:00 |
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f6e92f2571
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Fix compiler errors in camera module
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2013-09-20 09:21:25 -07:00 |
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746731398a
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Accessors for Camera attributes
|
2013-09-20 09:10:56 -07:00 |
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