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b26bec76da
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Fix the normals!!1!
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2018-11-26 17:26:09 -08:00 |
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ac7ae15ceb
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Make sure we dispatch a height update for every vertex
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2018-11-23 13:17:27 -07:00 |
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c71a4c4b66
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Redo all the lighting code -- still not great :\
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2018-11-23 10:25:31 -07:00 |
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54bb20feef
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Fix the shimmering
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2018-11-23 09:19:51 -07:00 |
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e1ec7701ba
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Get the normals sorted out; enable lighting from multiple lights
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2018-11-23 08:15:19 -07:00 |
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a72309ec09
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Fix the off-by-ones
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2018-11-22 11:14:34 -07:00 |
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6c0792fc9c
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Implement Emily's algorithm for computing vertex normals
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2018-11-22 10:53:02 -07:00 |
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3cd9aca62b
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Schedule the vertex normal update kernel
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2018-11-22 09:35:01 -07:00 |
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55e63cd2cc
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Pass through uniforms for normals, which means different colors for vertex and face normals!
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2018-11-22 08:52:15 -07:00 |
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65ffec18e9
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A couple small random tweaks while I play with lighting
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2018-11-22 08:12:15 -07:00 |
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cd9bf6c1a9
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Move PRNG to Random.hh
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2018-11-22 07:58:36 -07:00 |
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91c92c9675
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Rewrite lighting shader to use Light and Material objects
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2018-11-21 22:10:03 -07:00 |
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2ef3781935
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Move ShaderTypes.h to Shaders group
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2018-11-21 09:11:24 -07:00 |
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261a768ae5
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Remove RandomGenerator
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2018-11-21 08:57:59 -07:00 |
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4e5dfcf20b
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Remove the Uniforms.c file
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2018-11-21 08:42:17 -07:00 |
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73d162337c
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Attempt to do Phong shading in the fragment shader
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2018-11-21 08:19:41 -07:00 |
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59697dbb51
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Per-pixel shading in the fragment shader instead of per-vertex in the vertex shader
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2018-11-20 20:14:43 -07:00 |
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4d61d05f4d
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A few misc cleanup things
- Render normals every frame for now
- Pass 3x3 normal matrix as the top-left 3x3 submatrix of the viewModel matrix
- Slightly darken the light
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2018-11-20 17:31:18 -07:00 |
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296af144ce
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Get face normals rendering
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2018-11-20 17:13:31 -07:00 |
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a02726404c
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Pass in the faceNormals
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2018-11-20 11:24:43 -07:00 |
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952204a5b6
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Pass the normal matrix through and multiply the normal by it
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2018-11-20 11:24:28 -07:00 |
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43e42f5374
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Get face normals updated
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2018-11-19 21:52:53 -07:00 |
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764b772fd9
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Scale the normal line down
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2018-11-19 21:34:44 -07:00 |
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c3cc0c7fe4
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Render normals at each vertex
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2018-11-19 13:17:06 -07:00 |
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bd696eac1c
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Write a quick pair of shaders for rendering normals
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2018-11-19 11:27:21 -07:00 |
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2b2539d7df
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Implement progress tracking
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2018-11-18 21:15:20 -07:00 |
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e62dd1b0f2
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Work in the normal calculations
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2018-11-11 21:04:03 -05:00 |
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dc3de77a59
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Debug modifying the geometry
packed_float3 != float3 ¯\_(ツ)_/¯
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2018-11-11 20:16:08 -05:00 |
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3462fa2458
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Update heights of plane geometry in a shader kernel
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2018-11-11 19:50:43 -05:00 |
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e5678f291b
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Pass normals through to the fragment shader
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2018-11-10 21:46:32 -05:00 |
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8e2a873edf
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Move shader files to Shaders group
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2018-11-10 09:54:17 -05:00 |
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