Commit graph

31 commits

Author SHA1 Message Date
b26bec76da Fix the normals!!1! 2018-11-26 17:26:09 -08:00
ac7ae15ceb Make sure we dispatch a height update for every vertex 2018-11-23 13:17:27 -07:00
c71a4c4b66 Redo all the lighting code -- still not great :\ 2018-11-23 10:25:31 -07:00
54bb20feef Fix the shimmering 2018-11-23 09:19:51 -07:00
e1ec7701ba Get the normals sorted out; enable lighting from multiple lights 2018-11-23 08:15:19 -07:00
a72309ec09 Fix the off-by-ones 2018-11-22 11:14:34 -07:00
6c0792fc9c Implement Emily's algorithm for computing vertex normals 2018-11-22 10:53:02 -07:00
3cd9aca62b Schedule the vertex normal update kernel 2018-11-22 09:35:01 -07:00
55e63cd2cc Pass through uniforms for normals, which means different colors for vertex and face normals! 2018-11-22 08:52:15 -07:00
65ffec18e9 A couple small random tweaks while I play with lighting 2018-11-22 08:12:15 -07:00
cd9bf6c1a9 Move PRNG to Random.hh 2018-11-22 07:58:36 -07:00
91c92c9675 Rewrite lighting shader to use Light and Material objects 2018-11-21 22:10:03 -07:00
2ef3781935 Move ShaderTypes.h to Shaders group 2018-11-21 09:11:24 -07:00
261a768ae5 Remove RandomGenerator 2018-11-21 08:57:59 -07:00
4e5dfcf20b Remove the Uniforms.c file 2018-11-21 08:42:17 -07:00
73d162337c Attempt to do Phong shading in the fragment shader 2018-11-21 08:19:41 -07:00
59697dbb51 Per-pixel shading in the fragment shader instead of per-vertex in the vertex shader 2018-11-20 20:14:43 -07:00
4d61d05f4d A few misc cleanup things
- Render normals every frame for now
- Pass 3x3 normal matrix as the top-left 3x3 submatrix of the viewModel matrix
- Slightly darken the light
2018-11-20 17:31:18 -07:00
296af144ce Get face normals rendering 2018-11-20 17:13:31 -07:00
a02726404c Pass in the faceNormals 2018-11-20 11:24:43 -07:00
952204a5b6 Pass the normal matrix through and multiply the normal by it 2018-11-20 11:24:28 -07:00
43e42f5374 Get face normals updated 2018-11-19 21:52:53 -07:00
764b772fd9 Scale the normal line down 2018-11-19 21:34:44 -07:00
c3cc0c7fe4 Render normals at each vertex 2018-11-19 13:17:06 -07:00
bd696eac1c Write a quick pair of shaders for rendering normals 2018-11-19 11:27:21 -07:00
2b2539d7df Implement progress tracking 2018-11-18 21:15:20 -07:00
e62dd1b0f2 Work in the normal calculations 2018-11-11 21:04:03 -05:00
dc3de77a59 Debug modifying the geometry
packed_float3 != float3 ¯\_(ツ)_/¯
2018-11-11 20:16:08 -05:00
3462fa2458 Update heights of plane geometry in a shader kernel 2018-11-11 19:50:43 -05:00
e5678f291b Pass normals through to the fragment shader 2018-11-10 21:46:32 -05:00
8e2a873edf Move shader files to Shaders group 2018-11-10 09:54:17 -05:00