Commit graph

285 commits

Author SHA1 Message Date
ff1440b6d6 Add "Shared" COMSTR variants 2014-02-27 21:57:20 -08:00
1a37170b9a Clean up env creation 2014-01-31 08:42:41 -08:00
b40e4b07d9 Clean build directories -- still doesn't clean build/ though 2014-01-31 08:34:11 -08:00
9540bdd26e Build only the given mode 2014-01-31 08:27:37 -08:00
d4cf547683 Clean up set_toolchain_binary 2014-01-30 21:01:20 -08:00
4ab61d591a Fix syntax error in set_compiler 2014-01-30 20:47:24 -08:00
0a5db99852 Add linker override 2014-01-30 20:43:09 -08:00
08880e87ac More tweaks for setting default compilers 2014-01-30 20:39:56 -08:00
c76f986a86 Add definable overrides for C/C++ compilers and the assembler; add override for CFLAGS 2014-01-30 20:36:38 -08:00
60d0112326 Few more tweaks 2014-01-30 15:42:25 -08:00
3f56df90a7 Ignore build/ 2014-01-30 15:14:13 -08:00
2134f6a013 Basic template SConscript 2014-01-30 15:13:54 -08:00
ab85d0cd32 Fixing up SConstruct 2014-01-30 15:09:28 -08:00
22f75f5e86 Ignore Scons stuff 2014-01-30 14:10:40 -08:00
85213b6f50 Add empty src/SConscript 2014-01-30 14:08:20 -08:00
104fe40661 Add base SConstruct 2014-01-30 14:08:11 -08:00
11815346af Initial commit 2014-01-30 13:39:51 -08:00
810990cbe9 Return Vector3::Zero for normal if point is not on surface of plane 2013-09-22 17:43:13 -07:00
a13ce45d39 Shift scene objects around to try to see a plane... 2013-09-22 17:42:50 -07:00
ebb9b7aab9 Shift the plane down (I think) 2013-09-22 12:13:11 -07:00
34296feeb2 Add a plane to the scene 2013-09-22 10:16:32 -07:00
d166752f22 Add object_plane.cc to the build 2013-09-22 10:16:27 -07:00
c405302613 Add operator<< overload for Object 2013-09-22 10:16:15 -07:00
c6b8b167ca Add operator<< overloads for Vector3, Ray, and Color 2013-09-22 10:15:41 -07:00
2ea0589b44 Add Planes 2013-09-22 09:58:40 -07:00
5d14a63c37 Add cross product operation to Vector3 2013-09-22 08:37:58 -07:00
a41817217a Blend specular color with reflected color 2013-09-21 17:14:47 -07:00
d5f640871c Comment about lambert shading 2013-09-21 17:06:49 -07:00
daeb052003 Don't acknowledge intersections closer than t=1e-2.
This avoids intersections with the shape itself.
2013-09-21 17:04:54 -07:00
6c1e8c7ffb Add min_weight property to Scene 2013-09-21 17:01:11 -07:00
482896cfa1 First pass at doing reflections -- splotchy... 2013-09-21 16:45:30 -07:00
58f3cdd304 Add default values for trace_ray depth and weight arguments 2013-09-21 16:45:10 -07:00
745aa27447 Add specular parameters to Material 2013-09-21 15:53:16 -07:00
90530b74ef Return Black if max depth exceeded 2013-09-21 15:42:11 -07:00
4eafa294ed Add /usr/local/{lib,include} to SConstruct 2013-09-21 15:34:12 -07:00
8e0a14cc2f SCons: LIBS is a list 2013-09-20 09:54:08 -07:00
f6e92f2571 Fix compiler errors in camera module 2013-09-20 09:21:25 -07:00
746731398a Accessors for Camera attributes 2013-09-20 09:10:56 -07:00
764afab8ac Camera stuff -- empty implementations of compute_primary_ray 2013-09-20 09:10:56 -07:00
fb6920e923 Add X, Y, and Z unit vectors 2013-09-20 09:10:55 -07:00
99f98d2bf5 Add virtual destructor to Writer 2013-09-20 09:10:55 -07:00
0bd0cc277f Ignore PNG files 2013-09-20 09:10:55 -07:00
4523671920 Forward declare Scene class in Writer 2013-09-20 09:10:43 -07:00
16a37f6fb3 Shadows! 2013-09-13 18:56:07 -07:00
3dbde9a60d Set diffuse parameters for materials 2013-09-13 18:39:31 -07:00
529b1978a6 Use diffuse parameters to compute shading 2013-09-13 18:39:23 -07:00
887233e3e4 Add diffuse parameters to Material 2013-09-13 18:39:11 -07:00
438b0734a4 Use ambient light in lighting calculations 2013-09-13 18:25:22 -07:00
3b7f672ab3 Add get_ambient() to Scene 2013-09-13 18:25:09 -07:00
fcc6f1a718 Add set_intensity; clean up PointLight constructors 2013-09-13 18:24:12 -07:00