Commit graph

95 commits

Author SHA1 Message Date
c59dc1b907 Break up room and corridor generation into generate and apply phases
- Generate creates rooms and corridors, and apply applies them to a tile grid.
- Add up and down stairs generation to the Room Generators.
- Clean up Room.wall_points and Room.floor_points to make it easier to
  write a generic apply() method on RoomGenerator
2023-02-10 21:07:50 -08:00
d4c4b5d879 Reformat some heckin' long initializers in object.py 2023-02-09 21:08:11 -08:00
d8dfe5c497 Fix some PEP8 formatting issues 2023-02-09 21:07:42 -08:00
350876347b Correct some Direction type annotations
They should always have been Vectors.
2023-02-09 21:05:05 -08:00
771926088c Remove an unused import 2023-02-09 21:04:26 -08:00
fff3260d01 Give MapGenerator up_stairs and down_stairs properties 2023-02-09 21:00:51 -08:00
d9aa8097c5 Add StairsUp and StairsDown tile types 2023-02-09 20:57:51 -08:00
ac5efa7518 PEP8 formatting in map.tile 2023-02-09 20:57:37 -08:00
8e9b130ba7 Fix the ordering of imports in map/__init__.py 2023-02-09 20:54:40 -08:00
dabc9e70dd PEP8 formatter changes 2023-02-09 16:12:46 -08:00
391f84b21b Fix up the type annotations for geometry.Direction 2023-02-09 16:09:58 -08:00
9a04692539 Refactor map generator package
- Move room generators to map.generators.room
- Move corridor generators to map.generators.corridor

Generators have a generate() method that generates the things they place,
and an apply() method that applies their objects to a grid of tiles.
2023-02-09 16:07:29 -08:00
843aa2823f Some messing around with fonts and BDF files from long ago 2023-02-08 08:36:44 -08:00
1df7cea2ad Move map modules to their own directory 2023-02-08 08:36:00 -08:00
90994cafd7 Import Action and ActionResult from actions submodules 2022-05-29 21:24:31 -07:00
05eb5c4ade Add some docstrings to ai.py 2022-05-28 09:02:52 -07:00
ae1c7f5ce2 Refactor events into their own package
Most of the existing actions are game actions (they control the player character)
so they live in actions.game. Eventually, there will be modules for different
kinds of actions that only apply to, e.g. modal UI.
2022-05-28 08:52:54 -07:00
46af8863b1 Use a try/catch to check for the presence of actor/target.fighter in MeleeAction 2022-05-16 20:51:53 -07:00
99838cbd00 Convert the passive healing clock to a more granular tick mechanism
Instead of counting turns, count clock ticks. A WaitAction adds 10 ticks to the
passive healing clock and a WalkAction adds 5. So, you will heal while walking
but at a slower rate.
2022-05-16 20:50:23 -07:00
31bec25dcf Add a docstring to engine.Configuration 2022-05-16 20:49:42 -07:00
4124d1ae4e Clean up some pylint warnings in interface/color.py 2022-05-16 20:49:28 -07:00
d5f6cbe73a Clean up some pylint warnings in messages.py
Add a module doc string
Remove an extraneous else:
2022-05-16 20:49:01 -07:00
e5485300ef Rename interface.bar.Bar -> interface.percentage_bar.PercentageBar 2022-05-16 16:47:21 -07:00
6e0112fd59 Add some documentation to the things in object.py 2022-05-16 16:40:45 -07:00
18a068cff6 Add some more basic colors and some semantic colors for the Health Bar 2022-05-16 16:40:29 -07:00
11aee12320 Add colors attribute to Bar class
This list lets you specify a set of colors that the bar should be painted with
depending on the percentage the bar is filled
2022-05-16 16:40:04 -07:00
6073454ed3 Add line 1 comment to interface/__init__.py 2022-05-16 16:39:19 -07:00
85569595a9 FIX THE COLLISION DETECTION BUG 2022-05-15 19:58:39 -07:00
d4e4684694 Show Entity under mouse cursor in a line above the hit points 2022-05-15 16:50:24 -07:00
4e585a2650 Implement passive healing 2022-05-15 16:19:03 -07:00
ccd2e04d0e Doc strings in Messages module 2022-05-15 16:18:42 -07:00
9f27899572 Print some messages when damage and death happen! 2022-05-15 13:58:37 -07:00
72cbd15fb0 Render the MessageLog and clean up the interface (lots of math errors here) 2022-05-15 13:58:26 -07:00
08ef1af4e4 Add a MessageLog that keeps a record of in-game events 2022-05-15 13:58:06 -07:00
ff6763d354 Add a unique identifier to all entities (a monotonically increasing integer) 2022-05-15 13:57:32 -07:00
090272854d Add a turn count that increments after successfully handling actions for that turn 2022-05-15 13:13:12 -07:00
5a9df0a322 Add my first interface element: a Bar!
It renders a bar of a certain width and a percentage full. Use it to render HP.

Add a new Python package called interface. The Bar class lives there. Also add a
bunch of color defintions to a module called interface.color.
2022-05-15 00:12:05 -07:00
388754e5dd When the Hero dies, swap MainGameEventHandler for GameOverEventHandler 2022-05-14 23:43:38 -07:00
e5b3cbd2cd Prepare for a GameOver state
- Factor a bunch of event handling into a base EventHandler class
- Rename the previous event handler MainGameEventHandler
- Add a GameOverEventHandler that only responds to Exit actions
2022-05-14 23:43:04 -07:00
5b0b33782f Move handling hero actions and entity actions to the Engine 2022-05-14 23:41:43 -07:00
c44c4e7bc6 Move the event loop to Engine.run_event_loop() 2022-05-14 23:39:03 -07:00
2b367c7bb6 Quit the game on Escape 2022-05-12 20:40:46 -07:00
ee915bd7c1 Add a doc string and a terminal newline 2022-05-12 20:40:40 -07:00
ce63c825b0 Move all the logging to log.py and prefix all the log names with "erynrl" 2022-05-12 20:40:15 -07:00
f6fe9d0f09 Move the roguebasin package to erynrl 2022-05-12 09:05:27 -07:00