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b26bec76da
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Fix the normals!!1!
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2018-11-26 17:26:09 -08:00 |
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5d3276ab03
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Playin with the camera an the roughness
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2018-11-26 08:37:53 -08:00 |
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1a32b8e085
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Don't recurse to size 2; only average corner of particular side you're on
The former makes things so much faster. omg.
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2018-11-26 08:36:53 -08:00 |
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240499ced8
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Reduce randomness spread every time Diamond-Squre reduces the grid size
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2018-11-23 13:18:05 -07:00 |
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ac7ae15ceb
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Make sure we dispatch a height update for every vertex
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2018-11-23 13:17:27 -07:00 |
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9c4163909c
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Finally clean up this warning
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2018-11-23 10:27:10 -07:00 |
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c71a4c4b66
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Redo all the lighting code -- still not great :\
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2018-11-23 10:25:31 -07:00 |
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8917289c05
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Split out algorithms into separate files
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2018-11-23 09:52:15 -07:00 |
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c3432af621
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Remove updateNormals() call
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2018-11-23 09:37:57 -07:00 |
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4e848091bb
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Soften the Diamond-Square roughness
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2018-11-23 09:20:18 -07:00 |
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54bb20feef
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Fix the shimmering
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2018-11-23 09:19:51 -07:00 |
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b314738ccb
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35mm camera
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2018-11-23 09:19:39 -07:00 |
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6262fc924d
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Show surfaces by default now
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2018-11-23 08:59:52 -07:00 |
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552864eb09
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Plug in an MDLCamera in place of hard coded transforms
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2018-11-23 08:59:12 -07:00 |
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44b5f46c9a
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These are the default render parameters
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2018-11-23 08:15:37 -07:00 |
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e1ec7701ba
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Get the normals sorted out; enable lighting from multiple lights
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2018-11-23 08:15:19 -07:00 |
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a72309ec09
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Fix the off-by-ones
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2018-11-22 11:14:34 -07:00 |
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6c0792fc9c
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Implement Emily's algorithm for computing vertex normals
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2018-11-22 10:53:02 -07:00 |
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3cd9aca62b
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Schedule the vertex normal update kernel
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2018-11-22 09:35:01 -07:00 |
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55e63cd2cc
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Pass through uniforms for normals, which means different colors for vertex and face normals!
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2018-11-22 08:52:15 -07:00 |
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d3298f11a7
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Rename unforms -> geometryUniforms
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2018-11-22 08:30:19 -07:00 |
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907a0845a7
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Factor out per-frame stuff into a PerFrameObject<T> class; use it for the rendering Uniforms
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2018-11-22 08:29:14 -07:00 |
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65ffec18e9
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A couple small random tweaks while I play with lighting
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2018-11-22 08:12:15 -07:00 |
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30d7386805
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Tweak lighting and material
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2018-11-22 08:11:49 -07:00 |
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5584e2eb37
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Move math functions to Math module
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2018-11-22 08:11:30 -07:00 |
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cd9bf6c1a9
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Move PRNG to Random.hh
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2018-11-22 07:58:36 -07:00 |
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18f8c141af
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Disable normals; remove dead code
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2018-11-21 22:11:03 -07:00 |
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91c92c9675
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Rewrite lighting shader to use Light and Material objects
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2018-11-21 22:10:03 -07:00 |
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2ef3781935
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Move ShaderTypes.h to Shaders group
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2018-11-21 09:11:24 -07:00 |
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023d50a791
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Remove colorMap texture
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2018-11-21 09:06:01 -07:00 |
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d72992c26f
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Add Light and Material objects to ShaderTypes.h
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2018-11-21 08:58:31 -07:00 |
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261a768ae5
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Remove RandomGenerator
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2018-11-21 08:57:59 -07:00 |
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4e5dfcf20b
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Remove the Uniforms.c file
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2018-11-21 08:42:17 -07:00 |
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73d162337c
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Attempt to do Phong shading in the fragment shader
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2018-11-21 08:19:41 -07:00 |
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59697dbb51
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Per-pixel shading in the fragment shader instead of per-vertex in the vertex shader
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2018-11-20 20:14:43 -07:00 |
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4d61d05f4d
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A few misc cleanup things
- Render normals every frame for now
- Pass 3x3 normal matrix as the top-left 3x3 submatrix of the viewModel matrix
- Slightly darken the light
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2018-11-20 17:31:18 -07:00 |
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08094b4302
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Toggle rendering normals with 'n'; move Next iteration key to 'space'
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2018-11-20 17:24:02 -07:00 |
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296af144ce
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Get face normals rendering
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2018-11-20 17:13:31 -07:00 |
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f28e6e08df
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Clean up some logging
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2018-11-20 16:22:43 -07:00 |
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a02726404c
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Pass in the faceNormals
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2018-11-20 11:24:43 -07:00 |
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952204a5b6
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Pass the normal matrix through and multiply the normal by it
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2018-11-20 11:24:28 -07:00 |
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e99cd03446
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Adjust segments of terrain
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2018-11-20 11:02:49 -07:00 |
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ebac808683
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Update tests to pass in progress objects
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2018-11-20 11:02:33 -07:00 |
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97c31c7548
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Add normalMatrix uniform
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2018-11-20 11:01:46 -07:00 |
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55f7c6fe78
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Add Math module and an extension to float4 to make a float3
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2018-11-20 11:00:59 -07:00 |
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43e42f5374
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Get face normals updated
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2018-11-19 21:52:53 -07:00 |
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764b772fd9
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Scale the normal line down
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2018-11-19 21:34:44 -07:00 |
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c3cc0c7fe4
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Render normals at each vertex
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2018-11-19 13:17:06 -07:00 |
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bd696eac1c
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Write a quick pair of shaders for rendering normals
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2018-11-19 11:27:21 -07:00 |
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95fe543efc
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Fix progress accounting: make it out of 1 instead of out of 3 tasks
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2018-11-19 10:57:10 -07:00 |
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